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GYRUSS
BY PARKER BROTHERS
Three billion miles is a long way from home. But there's no shorter
route from outer Neptune to Earth. As if that weren't enough...it's got
to be a shoot-out all the way. You alone in your rapid-firing spaceship,
swirling in a circular flight pattern...orbiting to the right...arcing to
the left...trying to mow down wave after wave of enemy plane formations,
rocketingmeteors and run-away satellites. Stops at Uranus, Saturn, Jupiter,
and Mars will mark your progression towards Earth. Each one's a short
visit, though. Then it's off again to the next planet--and the next wave
of enemies. Reach Earth in one piece and maybe you'll think twice about
leaving home. Then again...maybe not!
SETTING THE CONSOLE CONTROLS
1. Place the cartridge firmly into the cartridge slot on your game unit.
2. Plug the joystick controllers firmly into controller jacks #1 and #2.
For a one-player game, use the #1 jack.
3. Turn the ON/OFF switch to ON. The title screen will appear showing the
planet Earth.
4. Press START to begin a one-player game. Press * to begin a two-player game.
At any time during the game, you may press RESET to begin again. Also, you
may freeze the action by pressing PAUSE. To restart the action, press PAUSE
again.
THE JOYSTICK CONTROLLER
The joystick controls your spaceship's circular flight pattern through space.
Simply move the joystick in a circular motion to do so. Press any FIRE button
quickly to rapid-fire your spaceship's ammunition.
OBJECT
To make the journey from beyond Neptune to the sanctuary of Earth, defeating
enemy planes, avoiding meteors and satellites, and reaching interim planets
along the way.
PLAYING
At the start of the game, the screen shows:
- your score in the upper center
- the number of remaining spaceships in the upper left
- the stage number in the right corner
- your spaceship in the lower center
Warps
The first screen also tells you "2 WARPS TO NEPTUNE." A warp is one stage of
battle against the enemy planes that guard the planets of your destination.
It takes 2 warps to reach Neptune and 3 warps to reach each of the subsequent
planets. There will be a brief pause between each warp at which time your
spaceship speeds towards the next planet...and its next encounter. Also at
this time, the screen gives you teh remaining number of warps to go.
Enemy formations
Within each warp you'll face FOUR different formations of enemy planes. The
formations might emerge from the center of the screen where the planes band
together--or form off screen where they can create a surprise attack. In either
case, shoot down as many planes within the formation as you can and don't
let them hit your own ship. Planes fire missiles, too...your only option is
to avoid them...or be shot down.
After the last formation appears, all the planes NOT shot down will regroup
in the center and attack again. They will continue to do so until you've
eliminated the last one--unless, of course, one eliminates you first.
BUT PLANES ARE NOT ALL YOU NEED TO WORRY ABOUT. THERE ARE SWIRLING AND DEADLY
SATELLITES AND METEORS, TOO.
Satellites
There are two types of satellites. One type appears in threes--two that look
like giant molecules on either side of a glowing ball. Try to shoot them down
for points. SHOOT THE MIDDLE SATELLITE, AND YOUR SHIP WILL FIRE DOUBLE
BULLETS. THE SHIP WILL CONTINUE TO DO SO UNTIL IT GOES DOWN.
Electromagnetic wave-emitting pairs are the other type of satellite. Shoot
them down to break the wave that can cathc your spaceship and destroy it.
And rack up points while you're at it!
Meteors
Meteors are a third type of enemy to watch out for. Meteors look like giant
rocks and CANNOT be destroyed. So stay clear of them!
COME OUT ALIVE AFTER COMPLETING THE TWO OR THREE WARPS NECESSARY TO REACH
A PLANET, AND THAT PLANET APPEARS ON SCREEN. AFTER A BRIEF BREATHER, YOU'LL
ENTER THE CHANCE STAGE.
The Chance Stage
The Chance Stage occurs upon reaching a planet. During this stage, you get a chance
to rack up points. One at a time, four different enemy plane formations will
appear on screen...BUT THEY HAVE NO POWER TO DESTROY YOU. SO position yourself
for maximum firing accuracy. Bonus points are awarded for shooting down
an entire formation and Super Bonus points for wiping out all four formations.
WHEN THE CHANCE STAGE IS OVER, IT'S OFF TO THE NEXT PLANET AND THE NEXT
BARRAGE OF WARPS.
The Planets
In case you need to be reminded...the planets along your journey through our
solar system appear in this order: Neptune, Uranus, Saturn, Jupiter, Mars,
and Earth.
The Music
You're listening to Johann Sebastian Bach's "Toccata and Fuge in D Minor."
Bonus spaceships
Score 60,000 points and you're awarded with an additional spaceship. Every
100,000 points thereafter awards you another one.
END OF GAME
The game ends when you lose your last spaceship. If you should reach Earth
with at least one remaining spaceship, you'll continue the game with Neptune
as the first stop once again.
To play again, press START for a one-player game; * for a two-player game.
TWO-PLAYER GAMES
In a two-player game, the left player goes first; players alternate turns.
Your turn ends when you lose a spaceship.
SCORING
Points accumulate at the top of the screen
throughout your turn.
Targets Points
Enemy plane.............................100
Entire formation:
1st....................................1000
2nd....................................1500
3rd....................................2000
4th....................................2500
Molecular satellites:
1st destroyed...........................500
2nd destroyed..........................1000
3rd destroyed..........................1500
With double bullet fire:
1st destroyed..........................1000
2nd destroyed..........................1500
3rd destroyed..........................2000
Electromagnetic satellite...............200
During Chance Stage:
Enemy plane.............................100
Entire formation:
in Stage 3.............................1000
in Stage 7.............................1500
in Stage 11............................2000
in Stage 15............................2500
in Stage 19............................3000
Super Bonus for all four formations..10,000
END
Typed by T.J. Rappel
for Atari Gaming Headquarters
Used with permission from Atari Gaming Headquarters
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