JAMES BOND 007
BY PARKER BROTHERS
FOR ATARI 5200 GAME SYSTEM
SETTING THE CONSOLE CONTROLS
1. Place the cartridge firmly into the cartridge slot.
2. Plug one or two hand-held controllers into controller jacks
labeled "1" and "2". Use the controller in the "1" jack for a
one-player game.
3. Press the ON/OFF switch to ON.
4. Press the # button to select a difficulty level; either NOVICE
or AGENT.
5. Press the * button to select the number of players; either 1
or 2
6. Press the START button to begin.
To the tune of the James Bond theme, you'll see the title of the
adventure as well as "GOOD LUCK, MR. BOND." "Agent 1" (or 2) refers
to the first (or second player). The number of avaliable vehicles
appears to the right. As Mr. Bond steps into the vehicle, he gices
a brief demonstration of its capabilities, then speeds off to face
the first adventure.
At any time during the game, you may press either START or RESET to
begin again.
THE HAND HELD CONTROLLERS
The joystick on the hand-held controller maneuvers Bond's specially
designed multi-purpose craft. The craft moves forward with a right
motion and slightly back with a left motion. An up or down motion
causes the craft to jump or dive. In either case, gravity or
buoyancy returns the craft to a water or land surface line.
THE PAUSE BUTTON
At any time during the game, you may freeze the action. To do so,
simply press PAUSE. To continue the action, press PAUSE again.
YOUR ITINERARY, MR. BOND
In this game, you are Bond. James Bond, 007, the world's most famous
secret agent. Renowned for your cool and confidence (not to mention
your biting wit), you've been selected by the British Secret Service
for four clandestine, utterly critical, and nearly impossible
missions.
These will be accomplished at the controls of a specially designed
multi-purpose craft that boasts extraordinary capabilities. It has
the properties of a car, a plane, and a submarine. And it's
equipped with the latest weaponry. We think you'll find it more
than adequate.
In brief, Mr. Bond, this is what lies ahead. First stop, Las Vegas
in Diamonds Are Forever. No casinos, here. Rather, you've got to
cross the desert in the dead of night. A very romantic place,
indeed, when you're not being shot at.
We know you like a change of scenery, Bond, so the next stop is
Sardinia in The Spy Who Loved Me. Stromberg's underwater laboratory
is your destination in this one. We're confident you'll know just
what to do when you reach it.
In Moonraker, you'll recognise your old nemesis Hugo Drax and his
poison satellites. From your position on the lake, you must stop the
satellites from ever reaching Earth.
We thought we'd top off the assignment with For Your Eyes Only. This
one will take you below sea level to a sunken World War II fishing
trawler. Could be the most hazardous mission of all. We're only
thinging of you, Bond. We know your fondness for the Greek islands.
Oh, about the details, read on. We want you prepared for the
assault . . . armed frogmen, missiles, mines and the like. Not to
worry. Good luck, Bond. And Bon Voyage!
DIAMONDS ARE FOREVER
Mission: Land on Seraffino's Oil Rig and Save Tiffany Case
There's lots of glitter in this adventure. But all that glitters is
not fold . . . it's diamonds and Seraffino's got them! Black market
jewelry scheme, you're thinking? Wrong. When attached to a
communications satellite, the stolen rocks can harness solar energy,
create a laser blast, and destroy targets on the Earth's surface.
Therefore, Bond, you simply must get Seraffino. You'll find him on
an oil rig off the Pacific coast. There, he controls the diamond
satellites' guidance system.
By the way, Bond, Seraffino's holding your . . . uh . . . assistant,
Tiffany Case. We believe she's desperately in need of rescue.
The Desert
First, you must travel rugged desert terrain in the dead of night.
The desert is filled with treacherous craters that you must jump
over - or else crash!
As satellites pass overhead, they'll drop lasers. Lasers can
destroy you on impact as well as create craters in your path. Your
driving skills will be of the utmost importance in surviving the
lasers since it's impossible to destroy the satellites.
Craters occasionally fill with water. You may glide over the water
as long as you jump back onto the land.
The Diamonds
Giant diamonds hang in the night sky. Hit one with your fixed
angle shot to light you way (and score points). And remember that
only by the light of a diamond will you be able to see Seraffino's
oil rig once you reach the ocean.
The Ocean
When you reach the ocean, continue to light the sky by hitting
diamonds. Remember, you're looking for the oil rig. Also, lobbing
flare bombs onto the ocean floor enables you to see Seraffino's
frogmen and get them before they get you. (Watch out for fire from
behind.) The satellites are still active, so beware.
The Oil Rig
Seraffino's oil rig will be silhouetted against the sky when you
hit a diamond. When it appears, move your craft just to the left
of the rig, straight up over the top of the derrick, then down to
land on the helipad. When this happends, you've gotten Seraffino
and saved Tiffany Case!
Important:
If after having sighted the oil rig you're unable to hit a diamond-
or if you notice that your shot disappears right after firing, this
means you're about to hit the rig. Dive under it quickly and try
again to accomplish the mission on the next oil rig.
Completing of this mission brings you the next with your remaining
crafts.
THE SPY WHO LOVED ME
Mission: Destroy Stromberg's Undersea Laboratory
Shipping magnate Karl Stromberg uses huge oil tankers to swallow
nuclear submarines right out of the water. It just so happens he's
captured a British sub, not to mention you fellow agent, Anya
Amasova. Stromberg must be stopped for good. You'll find him in
his undersea laboratory off the coast of Sardinia.
Missiles
Stromberg has rigged the ocean floor with deadly missiles that rise
into the air, turn into mushroom mines, and fall back down again.
Avoid them, shoot them down, or bomb them out at the base.
The Oil Tankers
When you see one of Stromberg's oil tankers, dive under it. From
the tanker, Stromberg's trigger-happy chopper pilots will track
you until their fuel runs out. When this happens, they head back
to the tanker. By the way, Bond, the helicopter is indestructible.
The Undersea Laboratory
When you see Stromberg's laboratory at the bottom of the screen,
lob a flare bomb onto it. The explosion will release a capsule
that carries Anya Amasova. Swoop down and touch the capsule and
your mission is accomplished. Stromberg is destroyed and Anya is
saved.
Completion if this mission brings you he next with your remaining
crafts.
MOONRAKER
Mission: Destroy Three Spinning Satellites
Billionaire industrialist Hudo Drax has concocted the ultimate scheme
in international espionage: the depopulation of the Earth in order
to recolonize it with his super-race. The destruction will occur
from Drax's poison satellites that rotate through space. As they
spin through the night, you must attack them from your craft's
position on, above, or beneath the lake's surface. A deceptively
difficult task.
Space Shuttles
Another of Drax's brilliant but dastardly inventions is the
Moonraker fleet of space shuttles. Launched from the ocean floor,
they will destroy you on impact. And remember, when a space
shuttle rises into orbit at the top of the screen, it explodes.
If you're above water when it does, you'll explode too. How to
handle a space shuttle? Blow it out at the launch pad, dodge it
and submerge before it explodes or shoot it down.
Mini-Subs
Drax simply loves submarines and he has sent a fleet of them to
patrol the depths. Mini-subs release deadly mines that float to
the surface. Avoid them or destroy them or they'll destroy you.
And get those bothersome subs if you can, too.
Just one more thing, Bond. Make sure you clear the terrain and watch
that uncomfortably shallow water.
Completion of this mission brings you the next with your remaining
crafts.
FOR YOUR EYES ONLY
Mission: Retrieve Radio Equipment from a Sunken Fishing Trawler
A British surveillace ship has been sunk off the Greek mainland by a
WWII mine. Somewhere amid the wreckage lies a top secret ultralow
frequency transmitter that launches ballistic missiles on command.
You must find it before it falls into the hands of enemy agent
Gonzalez.
Terrain
First, the shoreline requires expert piloting to avert the mountain
peaks that rise dangerously from the ocean floor.
Underwater Enemies
Only by the light of flare bombs can you see the enemies that lurk
in the darkened waters. These include armed frogmen and the same
mine-releasing minisubs that Drax employs. You've escaped them
before, you can do it again!
Helicopters
Occasionally, a helicopter comes onto the scene. Sorry, old boy,
it's not one of ours. The chopper's tracking system makes it a
deadeye shot. And the radius around the gunfire explosion is a
killer. Consider yourself warned.
The Sunken Fishing Trawler
When you see the sunken trawler, maneuver your craft onto the
circular radio antenna in the middle of the deck. Do so, and
you've retrieved the radio equipment. But if you hit any other
part of the trawler, you're sunk!
Completion of this mission ends the game.
END OF GAME
The game ends when you complete the last mission or when you lose
the last craft. In either case, you'll see the final animated scene
along with your final score. The following screen give you your
AGENT RATING.
To play again, simply press the RESET button, then the START button.
AGENT RATING
The British Secret Service rates each of its agents on his or her
performance at the end of each game. Our rating method is computer-
analyzed and highly confidential. (Enemy agents must never learn our
training secrets.) The highest rating in Novice is 005, The highest
rating in AGENT is 007, of course!
TWO-PLAYER GAMES
In a two-player game, players alternate as Bond. The LEFT player
goes first. A player's score is displayed at the end of a turn.
When one player loses all his or her crafts, he or she is out of the
game. The opponent may continue to play with his or her remaining
crafts.
SCORING
Your score is displayed after the loss of each craft. Your final
score appears at the end of the game.
Targets Points
Diamond 50
Frogman 200
Ocean floor missile 100
Mushroom mine 100
Space shuttle 200
Poison satellite 500
Mini-sub 200
Mini-sub mine 100
Mission accomplished 5,000
Each remaining craft at the end of the game 3,000
END
Typed by Grant LeTourneau
for Atari Gaming Headquarters
Used with permission from Atari Gaming Headquarters
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