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MS. PAC-MAN
BY ATARI
Insert your 5200 game cartridge so the label faces you and reads
right-side-up. Be sure the cartridge is firmly seated in the
center slot of the console, but do not force it. Then press the
POWER switch on. See your owner's manual for further details.
THE MS. PAC-MAN CHASE
Here she is...the Queen of Video Games, MS. PAC-MAN! The object
of the game is to score as many points as you can while trying
to clear the mazes of dots. Use your 5200 controller to guide
this fearless beauty around the maze as she gobbles up dots,
fruit, pretzels, energy pills, and ghosts. Move your joystick up,
down, right, or left to guide MS. PAC-MAN in the same direction.
Watch out for four feisty ghosts. They scurry around after MS.
PAC-MAN, trying to gobble her up. If one of them catches her, you
lose a life. When MS. PAC-MAN eats an energy pill, the ghosts
turn blue with fright. At this time, MS. PAC-MAN can gobble up
the ghosts, racking up even more points with each ghost she
gobbles.
GAME PLAY
You choose from the following eight skill levels which progress
in difficulty:
Teddy Bear
Cherries
Strawberry
Orange
Pretzel
Apple
Pear
Banana
(See GAME SELECTION.) Each time you clear a maze, game play
progresses automatically to the next higher skill level.
After MS. PAC-MAN clears the maze in the Banana skill level, the
game difficulty progresses, but the fruit is chosen at random,
and the mazes alternate. The random friut ranges from the fruit
level at which you start. If you start at Cherries, you could
encounter any fruit, but if you start at Bananas, you will only
encounter Bananas, since that is the most difficult level.
There are four different maze patterns and three different cartoon
intermissions in the ATARI MS. PAC-MAN game.
Maze 1
This is the easiest maze. It is used in the Teddy Bear, Cherries,
and Strawberry skill levels. The first cartton intermission begins
after you clear the screen at the Strawberry level
Intermission 1
PAC-MAN and MS. PAC-MAN meet and it's love at first sight.
Maze 2
This is a difficult maze with long twisting corridors and an
escape tunnel at the top. Maze 2 is used in the Orange, Pretzel,
and Apple skill levels. The second cartoon intermission begins
after the Apple level.
Intermission 2
PAC-MAN and MS. PAC-MAN alternately chase each other across the
screen.
Maze 3
This is the most difficult maze with a trap at the bottom and only
one short escape tunnel. Maze 3 is used in the Pear, Banana, and
first two random fruit skill levels. The third cartoon intermission
begins after you clear the random fruit maze twice.
Intermission 3
A visit from the stork delights PAC-MAN and MS. PAC-MAN.
Maze 4
This easy maze is used with random fruit(see GAME PLAY).
The game then continues to progress in difficulty with random fruit,
and four screens of maze 3 that alternate with four screens of
maze 4.
Each game starts with five MS. PAC-MAN lives, indicated at the
lower left corner of the screen. You score points when MS. PAC-MAN
eats dots, energy pills, ghosts, and fruit which appear twice on
each screen. Each time the maze is cleared, the screen flashes
momentarily, and a new maze of dots appears. The game ends when
you lose all your MS. PAC-MAN lives.
When MS. PAC-MAN eats an energy pill, the ghosts turn blue, and she
can gobble them up for more points. Then the eyes of the gobbled
ghosts float back to the reincarnation chamber in the center of
the screen. Because the effects of the energy pill only last a
short time, MS. PAC-MAN has to move fast. The ghosts flash and the
music changes just before the energy pill wears off. Then the
ghosts return to their original colors, and MS.PAC-MAN loses her
ghost-gobbling power.
USING THE CONTROLLERS
Plug your 5200 controller firmly into jack 1 for one-player games;
plug a second controller into jack 2 for two-player games.
GAME SELECTION
When the cartridge is inserted and the POWER is switched ON, the
program automatically plays a MS. PAC-MAN game. Use this opportunity
to see how the game is played. Press RESET to view a game selection
screen with a MS. PAC-MAN billboard at the top. Press the left *
key to choose the skill level you would like to play. The skill
levels are indicated by fruit symbols on the screen. Press the right
# key to choose a one- or two-player game.
To START, PAUSE, and RESET a game
Press START to begin playing a MS. PAC-MAN game.
Press PAUSE to freeze all game play. Press PAUSE again to resume game
play. Press PAUSE and START to start another game at the same skill
level. Press PAUSE and RESET to return to the game selection screen.
Press RESET to reset the game back to the game selection screen.
Joystick Control
Use your joystick to move MS. PAC-MAN around the maze. She moves
in the same direction you move the joystick. For a quick escape,
guide MS. PAC-MAN out an exit and through an escape tunnel. She'll
re-enter the maze on the opposite side.
SKILL LEVELS
This ATARI MS. PAC-MAN game contains eight skill levels which are
represented by symbols at the lower right corner of the screen. Each
skill level progresses automatically to the next highest level when
you clear the maze of dots. The easiest level is indicated by a
Teddy Bear, and the most difficult level is indicated by a Banana.
The Cherries level is the same difficulty as the arcade version of
MS. PAC-MAN.
SCORING
The score for player 1 or a single player is displayed in the upper
left side of the screen. The score for player 2 is displayed at the
upper right side of the screen. The current player's score is white;
the other player's score is red.
You score 10 points for every dot and 50 points for every energy pill
that MS. PAC-MAN eats. You score extra points when MS. PAC-MAN eats
ghosts, floating fruit, and pretzels. The longer MS. PAC-MAN
survives, the more valuable the bonus treats will become.
POINTS
DOT 10
ENERGY PILL 50
TEDDY BEAR 50
CHERRIES 100
STRAWBERRY 200
ORANGE 500
PRETZEL 700
APPLE 1000
PEAR 2000
BANANA 5000
FIRST GHOST 200
SECOND GHOST 400
THIRD GHOST 800
FOURTH GHOST 1600
BONUS LIFE at 10,000 points
HELPFUL HINTS
* For a high score: Wait until the ghosts are close to MS. PAC-MAN
when she is near an energy pill. Then eat the energy pill and gobble
up all the ghosts.
* Get to know the different mazes. Each has its own escape tunnels
which can often save MS. PAC-MAN at the last second.
* Practice clearing the maze of dots before trying to gobble up
ghosts. Eventually you'll learn which techniques work best.
*When the ghosts start catching up with MS. PAC-MAN, try one of these
tips to outrun them: (1) Dots slow down MS. PAC-MAN, so travel on a
clear path. (2) MS. PAC-MAN can "cut corners" by turning before she
actually reaches them. (3) Use the tunnels; the ghosts don't move
as fast in them.
* All the ghosts have different personalities and speeds. Watch and
learn how they each chase MS. PAC-MAN.
END
Typed by Robert "Ferg" Ferguson
for Atari Gaming Headquarters
Used with permission from Atari Gaming Headquarters
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