Aircars
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THE STORY
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In the wake of a nuclear holocaust an organization known as E.B.N.E.R.S. was
established with the goal of encouraging all mankind to live together in peace.
E.B.N.E.R.S. membership included many members of the nuclear scientific
community who wished that their work no longer be used for destructive
purposes. The E.B.N.E.R.S. suggested that society should be structured to
eliminate all possibility of hostility. This strutured society was deemed
unrealistic in a free world and ridiculed. E.B.N.E.R.S. became known as a
fringe organization of radical scientists trying to restructure society.
The government had planted spies within the E.B.N.E.R.S. organization in order
to keep an eye of their activities. These spies have revealed that the
E.B.N.E.R.S. have developed three new inventions: impenetrable force fields, a
teleportation system, and aircars. Force fields surround every E.B.N.E.R.S.
complex making them impenetrable from an outside attack. These complexes are
linked together with a teleportation system which allows instantaneous travel
between their complexes. An aircar is a vehicle that is propelled by a small
nuclear power plant and massive fans. The fans lift the aircar above the ground
and propel it forward at high speeds. Aircars are armed with a variety of
weapons and are highly maneuverable. Our spies have obtained detailed
schematics of the teleportation device and an aircar. We have been able to
duplicate the teleportation device, but ours has a problem: we can only send
you to the E.B.N.E.R.S. complex. Therefore, this is a one way mission. We have
also been able to construct our own version of an aircar.
Our spies have also uncovered the E.B.N.E.R.S. diabolical plan to take over the
world. The E.B.N.E.R.S. are currently builing nuclear bombs. Once they have
enough bombs the E.B.N.E.R.S. will teleport a bomb into every major capital and
destroy it. They believe that after this is accomplished the world will submit
to their rule. Therefore, we have decided to destroy the E.B.N.E.R.S. before
they take over the world.
You will pilot an aircar which will be teleported into an E.B.N.E.R.S. complex.
You will then proceed to destroy key installations within this complex. After
these primary targets have been destroyed you will use the complex's
teleportation system to get to the next base. We know there are at least 28
bases around the World. Each of these bases must be knocked out if the world is
to be saved from the E.B.N.E.R.S. threat.
OBJECTIVES
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Your objective is to save the World by destroying the E.B.N.E.R.S.'s ability to
fight. This is accomplished by completing 32 missions against enemy complexes.
Each mission has several types of primary targets that must be destroyed. Once
all of the primary targets have been destroyed you can use the E.B.N.E.R.S.'s
teleportation system in order to advance to the next mission.
BOSSES
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Levels ending in the letter "G", have bosses. When the last primary target is
destroyed on these levels, a bell will toll twelve times. This is when the
bosses appear and they WANT to play with you. You must destroy these
monstrosities for the exit to open. A Boss appears as a white flashing square
on the radar screen.
TELEPORTERS
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Teleporters instantly move a player across a complex. The teleporters are
paired in several colors: blue, green, yellow, and red. Upon entering one
teleporter you will immerge from the other teleporter of the same color. When
a teleporter is used it will take several seconds to recharge before it can be
used again.
EXITING
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Once you have destroyed all of the primary targets in an enemy complex the exit
will open. The exit looks just like a white teleporter, but is blocked with a
center panel. When the last primary target is destroyed the panel disappears.
This will allow you to enter the exit and receive your mission score.
In a multi-player game when any player exits, the mission ends and all players
receive their score. An exclamation mark after a score indicates that a player
is currently leading or tied for this category.
DYING
-----
When your aircar is destroyed, you are ejected from your vehicle. From this
vantage point you may be able to see what, or who, destroyed your vehicle. By
pressing the A or B button, you will be teleported into a new aircar that was
teleported close to you. You do not have a limited number of "lives". In
Aircars there are two ways to end the game, finish it or shut it off.
NAVIGATION
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Each world in Aircars is huge. As you travel across the world, your aircar
stores the data revealed by your radar into its map memory banks. You may
switch your radar display to the map display by pressing the "0" button on your
controller. You may aquire the reveal map power-up to receive a satelite
downlink of the entire mission world. Other players can be located if they are
in a portion of your map that has already been revealed. The other players will
appear as flashing dots.
Another feature that your aircar uses to assist you in navigation is a
recommended direction arrow. This arrow is displayed on the H.U.D. and points
to your closest primary target. If all of the primary targets have been
destroyed, the arrow will point towards the exit or boss.
HINTS
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* You can use a teleporter to get away from enemies.
* When you kill an enemy, its weapon or ammo will be left for several seconds.
* Mines only do a little damage, but they will stop anything that takes damage
from them.
* When you are stealthy, your aircar does not show up on other player's radar
screens.
* Smoke screens will cause the E.B.N.E.R.S. to delay shooting.
* As you enter a primary target area, go after the radar dishes first.
* Banked turning is faster than flat turning.
* Primary targets score four times their normal points.
GETTING STARTED
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1. Insert the AIRCARS cartridge into the cartridge slot of your Jaguar 64-bit
Interactive Multimedia System.
2. Insert the AIRCARS overlay in the Jaguar Controller's keypad slot.
3. Connect the communication hardware to all of the Jaguars, if you are going
to play a multi-player game.
4. Turn the Jaguar's power on.
If for any reason your cartridge does not load, or you only see a red screen,
remove the cartridge and try again. If this condition repeats, refer to the
warranty information included with your Aircars cartridge.
COMMUNICATION HARDWARE
----------------------
Aircars has the ability to use several different hardware devices to establish
its network communication. For more than two players, Aircars must be used with
the CatBox's(TM) CatNet(TM) protocol. For two players, Aircars is capable of
using the CatBox or Atari's JagLink(TM) network cable. MidNite has tested and
approved both of these communication devices for use with Aircars.
GAME SELECT
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Set game difficulty:
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As you select a higher difficulty level Aircars becomes increasingly more
difficult. The points awarded for kills also increases with the difficulty
level.
Enter your name:
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Use the joypad to enter up to an eight character name. Available characters are
"_" (a blank space), 0-9, and A - Z. This name will be saved to the cartridge
and appear on the high score screen and during gameplay.
Single player:
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Take on the E.B.N.E.R.S. by yourself.
Multiple player network:
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Allows from two to eight players using various connection hardware. Please
refer to your communication device's manual for proper operating instructions.
After all players have reached the log in screen, take turns logging in. This
must be done one player at a time. After all players have logged in, verify
that all names and colors are identical on all Jaguars. If there is a
difference on any screen, turn off all of the Jaguars and start again. Once all
names have been verified, any player may start the game by pressing the A or B
button. The first player to log in will be asked to select the starting
mission. The first player's difficulty setting will also be used for this game.
The first player can now start game play by pressing the A or B button.
You are now entering the multi-player virtual reality realm of MidNite's
Aircars. Have Fun!!!
GAME CONTROLS
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Joypad left - Turn left
Joypad right - Turn right
Joypad up - Forward
Joypad down - Reverse
Pause - Pause
Option - Banked turn toggle
A - Fire left weapon
B - Fire right weapon
C - Slide control
KEYPAD USEAGE
1 : Change left weapon
2 : Change savable power-up
3 : Change right weapon
4 : Activate smoke screen
5 : Activate Savable power-up
6 : Drop a mine
7 : Look left
8 : Toggle forward / backward views
9 : Look right
0 : Zoom radar in / out
* + # : Pressing the "*" and "#" together will reset the game
MUTLI-PLAYER CONTROL DIFFERENCES
7 : Previous player's view
8 : Forward / right / backward / left views
9 : Next player's view
********************************** IMPORTANT **********************************
When a multi-player game is in progress, the game reset code (* + #) is
disabled. The reset is enabled only when the game is paused. This is done to
prevent an accidental reset during a multi-player game.
*******************************************************************************
CONTROL OPTIONS
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You can reconfigure your A-B-C button controls by pressing the Option key while
on the title screen.
Default Optional
A : Fire right weapon A : Banked turn toggle
B : Fire left weapon B : Fire right weapon
C : Banked turn toggle C : Fire left weapon
VOLUME CONTROLS
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While paused during game play you may press the A, B or C button and use the
joypad to adjust the following volumes :
A : Speech
B : Sound effects
C : Engine volume
RADAR DISPLAY
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The radar display in your dashboard is a topographical map. The intensity of
the color relates to the altitude of the terrain. A darker color is a lower
altitude while a lighter color is a higher altitude. Overlayed on top of the
map display are a group of symbols representing objects in the world. The color
of the symbols are keyed as follows :
Solid dark blue : Building
Solid neon green : Primary target building
Solid Light blue : Radar
Solid pink : Teleporter
Solid white : Exit
Solid red : E.B.N.E.R.S. turret
Strobing red : E.B.N.E.R.S. aircar
Strobing orange : E.B.N.E.R.S. tank
Strobing white : E.B.N.E.R.S. boss
Strobing neon green : Primary target vehicle
Strobing colored : Player of this color
Blinking yellow : Power-up
DASHBOARD AND H.U.D.
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| B |
| A D C |
| E |
| |
| |
| |
| |
| | |
| -- -- |
| F | |
| J J |
| G G G K L M N G G G |
| O O O O O O |
| P S H R I T Q |
| P S T Q |
| J J |
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[Picture of main game screen]
A Mission timer
B Player name
C Score
D Primary targets remaining
E Recommended direction
F Aiming recticle
G Savable power-up indicators
H Speed bar
I Armor bar
J Player color
K Aircar lock indicator
L Tank lock indicator
M Turret lock indicator
N Special armor timer
O Savable power-up timers
P Smoke ammo count
Q Mine ammo count
R Radar and map display
S Left weapon type and ammo count
T Right weapon type and ammo count
WEAPON POWER-UPS
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Weapons can be switched to after they have been picked up. Weapon power-ups add
weapon or ammo.
Auto shotgun Fast rate of fire
Medium damage
Short range
Machine Gun Rapid rate of fire
Low damage
Auto Cannon Medium rate of fire
Medium damage
Mouzer Cannon Slow rate of fire
High damage
Missile Launcher Slow rate of fire
High damage
Long range
Slow speed
Tank Cannon Very slow rate of fire
Awesome damage
E.D. Cannon Medium rate of fire
Slow speed
Disrupts radars
Disables enemies
Mine Medium rate of fire
Medium damage
Reduces speed
Smoke Medium rate of fire
AMMO POWER-UPS
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Ammo power-ups load the maximum amount of ammo your aircar can carry for the
particular weapon.
Shot Gun Shells
Machine Gun Bullets
Auto Cannon Shells
Mouzer Cannon Shells
Tank Cannon Shells
Missiles
Mines
Smoke
IMMEDIATE POWER-UPS
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An immediate power-up occurs as soon as it is aquired. Some are in effect for
a limited duration.
Armor Repair Repairs armor
Reactive Armor Repairs armor / Reduces damage
Invulnerability Repairs armor / Prevents damage
Reserve Ammo Doubles ammo capacity
Reveal Map Reveals entire map when activated
SAVABLE POWER-UPS
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Savable power-ups appear on your dashboard and may be activated any time.
Radar jamming Stops radars
Jet Pulse Accelerator Fast acceleration
Retro Brakes Fast deceleration
Infra-red Vision Highlights Enemies
Stealth Pod Invisibility to radars
Stabilizer Stabalizes electronics
AIRCARS
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Spud Machine gun
Mosquito Machine gun
Fang Machine gun
Plow Auto cannon
Bull Twin missiles
Slammer Mouzer cannon
Destroyer Mouzer cannon
TANKS
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Missile Tank Missile launcher
Main Battle Tank Tank cannon
Light Tank Auto cannon
TURRETS
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Auto cannon
Mouzer cannon
Machine gun
Missile
Shot gun
E.D.C.
Machine gun
CREDITS
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MidNite Entertainment Group, Inc. consists of:
John Sanderson, David Ebner, Clayton Bradish III, Richard Ebner, John McNulty,
Tracey Turner, Janice Sanderson, August C. Ghilarducci
With special thanks to :
Tom Harker, Scott LeGrand, John Murfey, Nicole Scott, Mary Thorsen,
and the folks at Westchester
ADDITIONAL TESTERS
Ashley Albrecht, Brianna Albrecht, Corrie Berment, Dave Davis,
James Dillenburg, John Dillenburg, Mike Ebner, Jason Faiola, Seneca Freeman,
Glenn Hinckley, Brett Hall, J.T. Kaufman, Kari Krauss, Joseph Mercure III,
Greg Mikrut, Joe Turner, Tim Ruf, John Zavaglia
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