Rayman Manual
Rayman
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INTRODUCTION
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In Rayman world's, nature and people live together in peace. The Great Protoon
provides and maintains the harmony and balance in the world. Sorry Folks, this
apparently can't last. (Do you want to play or what?)
... one fateful day, the Great Protoon is stolen by Mr. Dark, an evil being!
The Electoons who used to gravitate around it lose their natural stability and
scatter all over the world! Troublesome, isn't it? (and untidy, too!)
In this now-unbalanced world, strange phenomena begin to occur: freaks and
hostile characters appear, capturing every Electoon they can find! They
definitely need a HERO to save them now, don't you think?
Rayman must recapture the Great Protoon from its mysterious kidnapper, free the
Electoons and reasseble them all to restore the world's harmony.
But will the bad guys let him do it?... After all, he doesn't have arms or
legs... but don't panic, neither do the bad guys.
STARTING THE GAME
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1. Insert your Rayman cartridge in your Jaguar console.
2. Press the POWER button.
HOW TO PLAY
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When you start the game, you can either choose a new game or select a
previously saved game.
At the beginning of the game, you can use the "Options" function to change the
music and the sound effects. To play, select "Start". You can begin a new game
or decide to continue a previous game (you may choose from among three
previously saved games). It is also possible to erase one game to start a brand
new one. At the beginning of each game, a map will be displayed with the
various possible worlds for Rayman. Each time you have completed a level, the
available paths will be highlighted on the screen. Most of the time, you will
be able to choose between two directions.
Rayman has to free the imprisoned Electoons to re-establish order in his world.
For each level there is a medallion with 6 empty spaces, each of which
corresponds to a cage of Electoons which you have to find. Each time you free a
cage of Electoons, one space on the medallion is filled. In order to enter the
Candy Chateau level, you must first free all of the Electoons in the first five
worlds.
If you go out through the entrance door to a level, you will lose all of the
items (Tings, special powers, etc.) that you picked up in that level.
USING THE CONTROLS
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PAUSE Pause
OPTION Start
LEFT Left
RIGHT Right
UP Climb
DOWN Descend / Flat on your belly
A Sow Seed / Race
B Jump / Helicopter
C Fist
INFORMATION SCREEN
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NUMBER OF LIVES Upper Left corner
"POWER" INDICATOR BAR Under the Lives
NUMBER OF TINGS Upper right corner
RAYMAN'S POWERS
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In the beginning Rayman can carry out simple actions: walking, jumping, holding
onto vines, and crawling. As you progress in the game, Rayman will gain new
powers: a fist, hanging onto platforms, racing, a grabbing fist, and even a
special helicopter feature!
The fairy Betilla grant him these very special powers. Each time you will have
a written explanation on the screen!
Once you have acquired a new power, it will be useful to you in the rest of the
game, but you should also backtrack to thoroughly explore the levels you have
already gone through, because you probably haven't seen it all yet! Some
surprises are waiting for you, things that you were unable to reach the first
time you came through...
There are two types of new powers: "permanent powers" (those that you will keep
whatever happens) and all the others.
PERMANENT POWERS
Crawling:
Press the down arrow and then B. To change direction, use the left or right
diagonal on the bottom of the direction cross.
Telescopic fist:
Press C to send off the fist. The longer you keep the button pressed, the
further the fist will go.
Hanging onto ledges:
When Rayman jumps or falls, he automatically hangs on to the nearby ledges.
Helicopter:
Press B to jump, then press again to slow down with your helicopter blades.
The Race:
This power-up not only allows you to move faster (of course!), but also to
build up speed to jump further. To activate it, press A while you're walking.
Grabbing fist:
Thanks to this power, Rayman is able to hang on to and to swing on flying
rings; the grabbing fist also allows him to bring objects towards himself.
Same button as the telescopic fist (C).
OTHER POWERS
Magic seed:
Tarayzan gives Rayman this seed, which grows into a flower immediately.
To plant seeds, press A.
Super helicopter:
This power-up is yours when the Musician gives you the magic flask which
activates it. It allows you to fly while having steering control. To activate
it, press B; to go higher, press it several times.
IMPROVING YOUR GAME
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We won't give away all the secrets of the game (to keep the suspense...), but a
few hints could be very useful for you!
The Electoons:
Rayman has to free the imprisoned Electoons to re-establish order in his
world. Each level is represented by a medallion with 6 empty spaces on the map
of the world, each of which corresponds to a cage of electoons which you have
to find. Each time you open a cage of Electoons, one space on the medallion
fills up.
The Powers:
They symbolize Rayman's energy reserves. He starts off with 3 powers, but can
win more on his journey... or lose some during his battles! When you have run
out of power, you lose a life.
The Lives:
Look for them to have better chances to overcome your enemies.
The Speed-Ups:
They increase the speed of the fist. There are 3 possible speeds.
The Golden Fist:
Increases the power of Rayman's blows.
Please note:
Your fist loses its power and its exceptional speed each time you are hit by
an enemy.
The Tings:
If Rayman picks up a hundred of them, he gains an extra life, but they can
also be used to pay the magicians (saving games and bonus stages).
The magician:
He is hidden away in the scenery. With his help, Rayman can move into secret
worlds; in these bonus stages, your skill and rapidity will allow you to earn
some Tings or a bonus life. But please note that this magic stunt has to be
merited, and it will cost you 10 Tings to take advantage of it.
Note: You will gain a bonus life if you manage to reach a perfect score in the
bonus map. This means you will have to get all the Tings within a minimum time
limit. If you achieve this perfect score, the bonus map will then be available
at no charge, but there will be no more bonus lives.
The Continues:
If you lose your last life they allow you to restart the game from the last
level played with a credit of 4 lives.
SAVING THE GAME
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The Photographer:
He is here to immortalize your feats! When you lose a life, you start again in
the last place where he took a picture of you.
Saving games:
Each time you are at the map of the world, you can save your game: to open a
saved game, move to the icon on the world map.
When you save at the SAVE sites during game play, the saved version
automatically replaces the previously saved version. ERASE allows you to erase
to saved version in order to restart the game at the beginning.
When you are at the game world map screen, you can choose to exit the game you
are playing by pressing the OPTION button. Doing so will send you back to the
save/load screen, and if you wish, you can choose another game. But be
careful, the game that you just left won't be saved if you do this!
The Save/Load screen gives you information about your previously saved games,
including the name under which the game was saved, the number of lives
available, the number of Continues available, and what percentage of the
game's challenges you have accomplished.
WORLDS
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In the different worlds of the game described here, you will meet the "bosses"
several times: but don't assume that you will be able to get rid of them so
quickly, they could reappear a little later and maybe have calmed down... and
transformed into a real friend!
THE DREAM FOREST:
Rayman has to proceed through the jungle without ever falling into the
marsh-water. He will come across hunters and greenish explorers... This is
where he will meet Tarayzan, his first friend, whom he will help to get
dressed! The big boss is Moskito, the dreadful giant mosquito.
BAND LAND:
In a scene of clouds and sheet music, Rayman proceeds among music instruments
(drums, maracas, cymbals...) and battles against wrong notes. After having
escaped from the trumpets, he will find himself face to face with the
deafening Mister Sax...
BLUE MOUNTAINS:
Rayman has to move forward, avoiding rock avalanches and stone creatures. In
these mountains, Rayman meets his musician friend whose guitar he helps to
recover. The big boss to defeat is Mister Stone, a creature made of rock.
PICTURE CITY:
This is the world of images, and also the world of mirages: passing across the
stage of a small theatre, Rayman can find on his path beings straight from a
pirate or a science fiction film. In particular, he meets Mama, an impressive
shrew armed with a bizarre rolling pin...
THE CAVES OF SKOPS:
This is a troubling underground world to which we access through Rayman's
friend Joe the extraterrestrial's cheerful snack bar. First of all, Rayman has
to plug in Joe's shop sign avoiding the spiders, then he will work his way
around the stalactites to the den of Skops the Scorpion.
CANDY CHATEAU:
You enter the world of desserts where Mister Dark is hidden, guarded by clowns
carrying out amazing stunts... Be careful, Mister Dark is diabolical...
So plug in your joystick and it's your turn to play... Good luck!
CREDITS
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Concept: Michel Ancel & Frederic Houde
Character Creation: Alexandra Steible
Design: Michel Ancel, Serge Hascoet
with Bruno Bouvret, Sacha Gentilhomme, Michael Guez,
Christophe Thilbaut
Animation: Alexandra Steible
with Kamal Aitmihoub, David Gilson, Sophie Esturgie,
Gregoire Pons, Veronique Rondello, Beatrice Sauterau,
Christian Volckman
Background Creation: Eric Pelatan, Sylvaine Jenny
Computer Graphics: Jean-Christophe Alessandri, Sophie Ancel,
Nicolas Bocquillon, Jean-Marc Geffroy, Laurent Rettig,
Olivier Soleil
Programming: Frederic Houde, Daniel Palix
with Olivier Couvreur, Antonio Ferreira, Benoit Germain,
Christophe Giraud, Bertrand Helias, Yann Le Tensorer,
Francois Mahieu, Philippe Malfoy, Frederic Markus,
Cristian Mihalache, Sebastien Monassa, Sebastien Morin,
Bogdan Radusi, Daniel Raviart, Gilles Vanwalleghen
Sounds & Music: Stephane Bellanger, Didier Lord
with Nathalie Drouet, Remy Gazel, Frederic Louvre,
Frederic Prados, Olivier Amiaud, Olaf Zalcman
Tests: Serge Hascoet
with Bruno Barone, Thomas Belmont, Nicolas Bocquillon,
Bruno Bouvret, Christophe Cavelan, Gunther Galipot,
Sacha Gentilhomme, Marc Gioan, Michael Guez, Benoit Macon,
Lionel Rico, Emmanuel Texandier, Christophe Thibaut,
Dorian Thibaut
Project Manager: Agnes Haegel
Producer: Ludimedia - Gerard Guillemot
Development: Ubi Studios - Michel Guillemot
Publisher: Ubi Soft - Yves Guillemot
Special Thanks To: Loic Duval and the many others who worked on the project.
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