BATTLEZONE 2000
INTRODUCTION
2005 A..D. It's man vs. machine in World War 3. A mysterious virus
has infected the Supertanks ultra-sophisticated computer systems,
turning these mighty AI-programmed weapons of destruction against
their creators. Humankind is on the verge of extinction Free the
battle zones from the devastating clutches of this robotic plague!
GETTING STARTED
1. Insert your Lynx Battlezone 2000 card into your LYNX.
2. If two to four people are playing, connect the Lynx machines
with the Comlynx Cable as shown in your Lynx Instruction Manual.
3. Press ON.
4. Press the START button to start the game.
GAME CONTROLS
[JOYPAD] Drive forward, backward, turn left and right.
[A] Fire shot
[B] Fire Missile
[PAUSE] Pause game
[OPTION 1 + OPTION 2] Self-destruct
[OPTION 2 + PAUSE] Flip the display
[OPTION 1 + PAUSE] Reset the game
ENEMY REVIEW SCREEN
Before you begin you can view the different enemies and powerups
in the game by pressing the joypad left or right. Press B to access
the Game Set-Up Menu and begin to play.
GAME SETUP MENU
Press the joypad up or down to make a selection in the Game Set-Up
Menu. Auto Set-Up allows you to pick from three computer-made
tanks. Press A to cycle through the different tank types. Each
tanks attributes will be listed in the status bars below.
You can customise your own tank by adjusting the value settings of
your missiles, fuel, ammo and shield. To decrease the value of
an item press the joypad to the left. This gives you some credits
to spend. To increase a value press the joypad right. Once you
have made all your selections, select OK and press A.
You have a total of 100 credits available to spend. Note that missiles
cost 10 credits each, so you must have at least ten credits available
to increase your missile arsenal. You cannot buy more than three
missiles for a tank, and you mist spend at least one credit each
on fuel, ammo and shields.
MAIN GAME SCREEN
The following items appear on the Main Game Screen:
Shield, Fuel, Missile and Ammo icons display the status of each.
Radar displays the location of your enemies in relation to your tank.
Reserve Tanks shows how many tanks you have left.
Crosshair is for targeting your enemies.
Timer displays how much time you have left to complete a timed
wave.
Wave Number displays the current wave number.
Enemies Required displays the number of tanks you must kill on
the current wave.
Points Required displays the number of points you must score on
the current wave.
FIRING MISSILES
To fire a missile, position the crosshairs over an enemy until the
crosshairs bend.
This means that you have locked on your enemy and when you fire a
missile, it will home in on the target. If you fire the missile
without getting a lock on your enemy, that missile will fly straight.
Each missile that successfully strikes a target will inflict five
points of damage on your enemy.
POWERUPS
Scattered throughout each level you will find a variety of powerups
that will help replenish your tanks fuel, ammo, missile and shield
meters. To collect a powerup, simply drive over it.
ENEMY SPECIFICATIONS
NAME HITS WEAPONS TOP SPEED POINTS
Saucer 1 none fast 600
Tank 2 gun medium 300
Supertank 3 gun very fast 700
Heavytank 6 2 guns slow 1000
Missile 1 none very fast 500
MULTIPLE-PLAYER GAMES
When you play a multi-player game, each players tank will be a different
colour. Enemies will appear in green. If any player is killed
before the game is over, the tank will become a "ghost" tank,
allowing that player to drive around the battlefield and watch
the rest of the battle. You can turn off the enemy tanks in a
multi-player game by selecting the CPU ENEMY box on the SET UP
screen and pressing A or B until it reads "OFF". This allows you
to fight against the other players with-out enemies getting in the way.
HELPFUL HINTS
The values you assign to your fuel, ammo and shield settings at the
beginning of the game determine the maximum amount of each you
can carry with you during battle. If you design a tank with 20
shields, the maximum number of shields you can have is 20. If
you design a tank with no missiles and you pick up a missile powerup,
that powerup wont do anything for you.
The more shields your tank has, the slower it will move. As your
tank takes damage, it will lose its shield and actually move faster.
If your tank is extremely fast, it is possible for you to outrun
missiles. You and the enemies can shoot down incoming missiles.
Be careful not to shoot down your own missiles! Self destruction
not only destroys your tank, but can also inflict mass amounts
of damage to nearby enemies.
The battle zone is surrounded by an impassable border. If a missile
or shot hits an obstacle like a pyramid, it will stop. Missiles
and shots cannot be fired past the borders of the battle zone.
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