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Xybots - Atari - Atari Lynx     HTML Manual   

XYBOTS

A vital space station has been taken over by wicked Xybot warriors. 
It is up to you to work alone or with a friend to destroy the 
Xybots and reclaim the space station.  If you fail, the federation 
must abandon its plans to colonize space.  If this happens, all 
civilization will die.  Only you can save the human race.  But 
can you save yourself?


GETTING STARTED

1. Insert the Xybots game card.  For a two-player game, use the Comlynx 
cable and insert a card in each Lynx.  Turn on your Lynxes. 

2. Press A or B to start the game. 


PLAYING THE GAME

When the game begins, the Federation Warrior (and his partner, in 
a two-player game) stands in one of the maze-like hallways of 
the space station.  His energy pack is full and his adrenaline 
is pumping.  He is ready to conquer the space station.  But can 
he do it?

Use the joypad to move the Warrior through the space station in his 
search for Xybots.  As you move, the Warrior's auto-mapper keeps 
track of the labyrinth.  Press OPTION 2 to view the map.  To turn 
a corner, hold down the B button and press the joypad in the direction 
you wish to turn.

When a Xybot appears, shoot it with the A button.  If things look 
really bad, send a Zap ray with OPTION 1. Zap rays are powerful,
but they use valuable energy.  Without energy, your space suit 
will fail. The Energy light on your backpack flashes yellow when 
you run low.  Then it flashes red, your demise is imminent.

There are many kinds of Xybots.  Some are weak and can be destroyed 
easily. Others are more powerful.  Learn to recognize each type. 
This will help you survive.

As you search for Xybots, keep an eye open for coins.  These will 
help you buy powerful items from the vending machines.

Also watch for the following: 

Keys:  Keys help you get through locked passages.  Locked passages 
often lead to Warp Exits.  To enter a locked passage, line 
up with the lock and run through the wall. 

Energy Orbs (two kinds):  Energy orbs replenish your energy.  You 
must have sufficient energy to survive.  Energy is depleted 
by time, zapping, and getting shot. 

Tanks:  Front-armor tanks and side-armor tanks may be encountered. 
Front-armor tanks may only be hit when open from the front. 

Warp Transporter:  Warps the Warrior to a different place on the
level he is on. 

Exit:  Allows the Warrior to leave the current level, visit a vending
machine, and go to the next level.  Some Exits are Warp Exits. 
These take the Warrior to a more advanced level and provide 
extra coins. 

To complete a level, find all exits.  For bonus points, destroy all 
Xybots on the level.  When you exit, you will go to the vending 
machine room before going on to the next level.


VENDING MACHINES

Use the coins you find to purchase items from the vending machines. 
To use a vending machine, press the joypad up or down to scroll 
through the list of items.  Available items are white.  Unavailable 
items are gray.  An item is not available if you do not have enough 
money to buy it.  Press A when the desired item is highlighted. 
The box to the left of the item shows whether or not you have 
that item, and how many you have.  You may purchase more than 
one of some items.

The following items are available: 

Key:  Enter locked passages. 
Monster Mapper:  Shows monsters on map. 
Guard Mapper:  Shows guards on map. 
Wall Mapper:  Automatically map passages as you go. 
Second Shot:  Fire two shots at once. 
Send Buddy a Coin:  Give a coin to your partner. 
Slow % Energy Loss:  Lose energy more slowly. 
Repel 5 Shots:  Take five hits without damage. 
125% Energy Limit:  Start at 125% energy. 
Move faster: Increase your speed. 
More Zap Power:  Increase the Zap damage. 
More Shot Power:  Increase shot damage. 
50% Energy:  Increase your energy by 50% (if you are down to 20% 
or less). 
Select DONE to leave the vending machine.  You can go directly to 
DONE by pressing B. 


TWO PLAYER FEATURES

In a two-player game, the following special rules apply.

The first Warrior to leave a level receives 5000 points. 
If you die, a status screen appears while you wait for the other 
player to finish the level or die.  If he dies, you die too. 
If a Warrior is neutralized when his partner leaves the level, he 
receives 50% energy, but he loses all the items he has collected. 

The first player to exit determines if the players will warp.  If 
the first player uses a Warp Exit, the second player will also 
warp, regardless of the exit he uses. 


STRATEGY

Watch your back when you turn a corner. 
Learn to recognize the various Xybots. 
In a two-player game, cooperation is essential. 
Keep an eye on your energy level.  Do not pick up an energy orb if 
your energy is high.  Remember where it is and return when necessary. 


SCORING

Bonus points are awarded as follows: 

Warp Exit:  5000 points, 15 coins 
Exit first (two-player):  5000 points 
Destroying all monsters:  5000 points (both players in a two-player game) 
25,000 points:  Three coins are awarded for each 25,000 points 
Master Xybot:  5000 points plus 15 coins for destroying a Master Xybot 
Final Master Xybot:  1,000,000 points for each player for destroying 
the final Master Xybot. 

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