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POLE POSITION
BY ATARI, INC.
Insert your 5200 game cartridge so the label faces you and reads
right-side-up. Be sure the cartridge is firmly seated in the center
of the console, but do not force it. Then press the POWER switch on.
See your Owner's Manual for further details.
TABLE OF CONTENTS
1. Grand Prix Finish
2. Game Summary
3. Game Play
4. Options
5. Using the Controller
6. Trak-Ball Option
7. Scoring
8. Helpful Hints
1. GRAND PRIX FINISH
You're on the final lap. Grand prix driver Nick Moneti is holding
first place like grim death but you're determined to get him. You
slip in behind him and put on the pressure, dodging right and left,
backing off, closing in. But try as you will, you can't get by him.
Moneti stays fixed and unshakable, and time is running out.
You miss the sign by a screech, and swerve back onto the track, but
the damage is done: Moneti has a 1-second lead going into the final
straight. Flat out at 195 mph, you pull up wheel-to-wheel and fight
down to the finish line. Then coaxing forth a final burst of speed,
you shoot past and cross with the flag... victor by a hair!
2. GAME SUMMARY
The object of POLE POSITION is to finish the big race in the shortest
possible time and score maximum points. But before you can enter the
race, you have to qualify for it by completing the Qualifying Lap in
73 seconds or less. If you qualify, you're assigned one of eight
positions in the starting lineup and you earn a Position Bonus. The
faster your lap time, the better your position, and the more bonus
points you score. Try for the number one spot, the Pole Position.
If you don't qualify, you can race until the Race Timer runs out
after 90 seconds. You score 50 points ever 5 meters and earn 50
bonus points every time you pass a car. When the timer runs out,
your passing bonus is added to your score. Then GAME OVER (plus the
race and lap options) appears on your screen. Press the START button
to repeat the Qualifying Lap.
NOTE: POLE POSITION goes into Auto-Play mode approximately 1 minute
after GAME OVER appears on your television screen.
In the big race, you're racing against time as well as other cars.
If you fail to beat the Race Timer on any lap, you're dropped out of
the race. After your passing bonus is added to your score, the game
ends. Press START and qualify for the next race.
If you complete the final lap and cross the finish line, you're a
real winner! You score high on distance covered, collect a passing
bonus, and earn 200 bonus points for each second left on the Race
Timer.
3. GAME PLAY
QUALIFYING LAP
The Qualifying Lap is one complete circuit of the race course:
Your starting position and Position Bonus appear in the center of the
screen at the end of the Qualifying Lap when you qualify for the big
race.
A lap time of 73 seconds (73"00) qualifies you for eighth place in
the starting lineup and earns you 200 bonus points. To win the
Pole Position and 4000 bonus points, you must do the lap in 59 1/2
seconds (58"50) or less. See Section 7, SCORING, for other Position
Bonuses.
THE RACE
Four starting lights blink the countdown. Shift into low gear on the
red lights and move out fast on the green. Shift into high gear
when you're up to speed. See Section 5, USING THE CONTROLLER, for
car controls.
Complete the first lap in 75 seconds or less to earn Extended Play
time and go on racing. Each time you beat the Race Timer, you earn
more racing time until you're on the final lap. A race can have as
many as eight laps (see Section 4, OPTIONS). The lap you're on and
your lap timer appear at the top right of the screen.
PASSING BONUS
Your passing bonus (50 points per car) appears in the center of the
screen at the end of the race, or at the end of the Qualifying Lap if
you fail to qualify for the race.
THE FINISH
Victory is at hand when crossing checkered flags flash on your
screen, but you're not a winner until you cross the finish line.
TIME BONUS
If seconds remain on the Race Timer at the end of the race, you earn
a time bonus of 200 points per second. The time bonus appears in the
center of the screen and is followed by your total lap time for the race.
SMASHUPS
If you smash into another car or a road sign, your car explodes. You
live to continue the race, but you lose a lot of time. Lost time
means lost points.
DRIVING OFF THE TRACK
You can drive onto the red-and-white shoulder and the grass but it
slows you down.
4. OPTIONS
RACES
In order of difficulty, the races are:
* Pracice Run
* Malibu Grand Prix
* Namco Speedway
* Atari Grand Prix
The level of difficulty depends upon the number of cars on the track.
POLE POSITION is set for the Malibu Grand Prix.
There are no other cars on the track in the PRACTICE RUN. YOu're
racing against the Race Timer to improve your lap time and driving
skills. Total time for the run appears on your screen at the end of
the final lap.
LAPS
You can choose from one to eight laps per race or practice run. POLE
POSITION is set for four laps.
SELECTING OPTIONS
Press the * key on the keypad to select races or the practice run.
Press the # key to select the number of laps in the race.
5. USING THE CONTROLLER
Plug a 5200 controller into jack 1 on the front of the console unit.
GAME CONTROLS
START. Press START to begin the Qualifying Lap. Press PAUSE before
START to interrupt the race and return to the Qualifying Lap.
PAUSE. Press PAUSE to stop the race temporarily. Press it again to
continue.
RESET. Press RESET to display the options. Press PAUSE before RESET
to interrupt a race and display the options.
CAR CONTROLS
TO START AND ACCELERATE: Press and hold in one or both of the bottom
red buttons on your controller. Always start in low gear.
TO SHIFT GEARS: Move the joystick up for low gear, down for high
gear. Top speeds are 105 mph for low gear, 195 mph for high gear.
TO STEER: Move the joystick right or left.
TO BRAKE: Press one or both of the top red controller buttons.
TO SLOW DOWN: Shift into low gear, take your finger off the
accelerator button, or press the brake button.
6. TRAK-BALL OPTION
POLE POSITION can be played with an ATARI TRAK-BALL controller, which
may be purchased seperately. Plug the TRAK-BALL controller into
jack 1 on the front of the console.
Use the ball to steer your car. Hold in one of the red fire buttons
to start your car and keep it moving. Press one of the red auxiliary
buttons to brake (see diagram).
On the keypad (left or right pad), press the 1 key to shift into low
gear, the 7 key to shift into high gear, the * key to select your
race or practice run, and the # key to select the number of laps.
START, PAUSE and RESET operate as described in Section 5, USING THE
CONTROLLER.
7. SCORING
* 50 points for every 5 meters driven.
* Passing Bonus: 50 points per car.
* Time Bonus: 200 bonus points for each second left on the Race
Timer at the finish.
POSITION BONUS
Position Lap Time (seconds) Points
POLE POSITION 58"50 4000
2nd 60"00 2000
3rd 62"00 1400
4th 64"00 1000
5th 66"00 800
6th 68"00 600
7th 70"00 400
8th 73"00 200
8. HELPFUL HINTS
MAKE A FAST START
In the Qualifying Lap, be prepared to take off as soon as your
Formula 1 racer appears on the screen. The start is everything when
you're qualifying for position.
USE THE INSIDE TRACK
Stay on the inside lane as much as possible. You can travel faster
and maneuver more easily around other cars. on curves, it's easier
to cross from the inside to the outside than the other way around.
GO FLAT OUT ON STRAIGHTS
This is where you can make time.
AVOID SKIDS
Try to keep your car on the road to prevent skids. Skidding slows
you down and gives other cars a chance to outdistance you. Remember,
you earn 50 points for every car you pass.
PASS ON THE SHOULDER
Running on the red-and-white shoulder slows you down, but it can
sometimes be the fastest and easiest way to overtake cars. Just be
careful not to run into any road signs.
END
Typed by Keita Iida
Used with permission from Atari Gaming Headquarters
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