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VANGUARD
BY ATARI, INC.
Insert your 5200 game cartridge so the label faces you and reads
right-side-up. Be sure the cartridge is firmly seated in the center
of the console, but do not force it. Then press the POWER switch on.
See your owner's manual for further details.
TABLE OF CONTENTS
1. Fed up with Routine Space Flight?
2. Game Play
3. Using the 5200 Controllers
4. Scoring
5. Strategy
VANGUARD WANTS YOU!
1. FED UP WITH ROUTINE SPACE FLIGHT?
Looking for new frontiers to conquer? Then Vanguard is looking for
YOU! We seek courageous space pilots for exploration of Planet
Aterria. Come fly through the tunnels of Aterria in the Vanguard
ship of tomorrow. Be the first to enter the fabulous City oF Mystery
and face the great Gond.
High risk pay, five lives, bonuses!
Don't wait! Sign up for high adventure today!
2. GAME PLAY
So you enlisted for adventure, did you? Well, you've come to the
right place. Your mission is to reach the City of Mystery at the
end of the tunnel and destroy the great Gond with your four-
directional laser guns. Sound easy? Wait and see.
First you have to make it through the seven tunnel zones without
getting smashed on the tunnel walls, crunched by enemy objects, or
zapped by missiles. The more enemy objects you destroy, the more
points you earn, but the rougher it gets. If you make it to the
City of Mystery and destroy Gond, you earn bonus points. Then you
head into the next tunnel, which also leads to the City of Mystery
and Gond. Then what? Well, to quote an old Aterrian saying, "Life
is just one tunnel after another."
Now before you climb into your spaceship and enter the first tunnel,
take a look at the options.
OPTIONS
One or two players. VANGUARD is set for a one-player game. Press
the # key on the 5200 keypad to select a two-player game.
Single or Repeat Fire. VANGUARD is set for Single Fire. To select
Repeat Fire, press the * key on your keypad.
* Single Fire. Press the red fire button (any red button) each time
you want to fire.
* Repeat Fire. Hold in the red fire button and fire continuously.
Tunnel. In order of difficulty, the tunnels are NOVICE, FIRST,
SECOND, and THIRD. in the NOVICE tunnel the pace is slower, you
never run out of fuel, your enemies don't shoot, and there are no
barriers to trap you in the Stripe Zone. VANGUARD is set for the
FIRST tunnel. Press the 7 key to change tunnels.
Zone. You can start the game in any zone except the City of Mystery.
VANGUARD is set for the first (Mountain) zone. Press the 9 key to
change zones.
When you have selected your options, press the START button and enter
the tunnel.
LIVES
Your spaceship has five lives and earns a bonus life at 10,000 and
50,000 points. The number of lives remaining is shown at the top
left of the screen, along with the scores and fuel guage (Figure 1).
FUEL GUAGE
Keep an eye on your fuel guage as you fly through the tunnels. You
use one notch each time you zap an enemy object. It takes about 40
seconds to empty the fuel tanks. Don't run out of fuel or you'll
crash. You get a new supply of fuel with each new life.
NOTE: You never run out of fuel in the Novice Tunnel.
TUNNEL MAP
Use your tunnel map (Figure 1) to see where you are in the tunnel and
where you're heading. The blinking dot marks the location of your
spacehip.
LASER GUNS
Now try out the laser guns mounted forward, aft, and on either side
of your spaceship (Figure 2). To fire the aft, starboard, or port
guns, move your joystick in the direction you want to fire and press
any one of the red fire buttons on your 5200 controller. The forward
gun fires automatically when you press the fire button. IMPORTANT!
Your spaceship moves faster when you are NOT firing.
TUNNEL TOUR
Ready for a short tour of the tunnel? Then man your spaceship
controls, keep your finger on the fire button, and take off!
Mountain Zone (Figure 1). This zone's no picnic! First Mist copters
try to impact on your spaceship, then Harley rockets fire missiles
at you. You can destroy Mists and Harleys with your lasers but you
have to dodge missiles, except when your spaceship is operating on
energy pod power.
Energy Pods. When you fly through a pod marked E, your spaceship
becomes indestructible. You can't fire lasers, but you can crash
into enemy objects and score points fast. Pod power lasts only as
long as the Vanguard music plays. When the music ends, a siren warns
you to stop crashing and start firing.
Rainbow Zone. From the Mountain Zone you fly into a Rainbow Zone
sparkling with crystals. The scenery's fantastic, but you'll
probably be too busy shooting Helm balloons to admire it.
Styx Zone. Styx and stones can break your bones, so steer a tight
course through here. It won't be easy with Harleys and Mists
shooting missiles at you in the narrow passageways.
Rainbow Zone 2. Are you still with us? Then down you go into
another Rainbow Zone. Watch it! Ammo balloons are attacking in
force. Stay on top of them, and fire in all directions. Whew!
What next?
Stripe Zone. Better decide fast which route to follow in this zone.
Garime monsters jump out and stomp on your spaceship on the upper
route. Barriers bar your way on the lower route. You can pass
barriers if you shoot them at the top or bottom; shooting them in the
middle gets you nowhere.
Both routes lead past enemy bosses and Floating Paynes. Lasers
destroy bases but not Paynes. Sneak past Paynes while their arms
are retracting.
Take heart! Energy pods grow along the lower route... If you can
only reach them in time.
NOTE: Barriers and Floating Paynes do not operate in the Novice
Tunnel.
Rainbow Zone 3. Yes, another Rainbow Zone. Finish off the Helm
balloons, then head into the Bleak Zone.
Bleak Zone. Flying Kemlus snakes and spear-shaped Romeda ships call
this zone home. Touch a Kemlus and he'll carry you through the
tunnel to the tune of 1090 bonus points.
But beware! you only get three rides. After the third ride, you
have to shoot to kill.
HINT! Kemlus snakes revive if you touch the debris. So you can
shoot a Kemlus and then ride it to score bonus points on top of
points. Just be careful not to touch the debris after the third
ride.
A rain of Romeda ships follows the Kemlus snakes. Shoot all the
Romedas you can, but be careful not to run into the debris; it's
deadly. Watch out for Romedas in even-numbered tunnels. Some of
them return your fire.
CITY OF MYSTERY
You can see that it isn't going to be easy to destroy Gond. He's
well protected by the two barriers moving in opposite directions in
front of him (Figure 3). Your lasers can hit him only when (and if)
the barriers move in sync and leave an opening you can fire through.
Keep on firing while you wait for a break. Meanwhile, dodge missiles
aimed at the spacehips's starboard (right) side and watch out for the
lower barriers... they're creeping up on you. Keep cool and don't
panic. The more time it takes to hit Gond, the more bonus points you
earn.
NOTE: Gond doesn't fire at you in the Novice Tunnel.
CONTINUE FEATURE
When you lose your last life, you can continue your mission from
wherever you are in the tunnel; you do not have to return to the
beginning. To continue through the tunnel, press the O key on your
keypad or your red fire button when GAME OVER appears on your
screen. The lives counter will reset to 5 and the score counter to
O.
If you're holding in the fire button when you lose your last life,
there will be no interruption in the game. The lives and score
counters will restart but GAME OVER will not appear.
TWO-PILOT MISSIONS
If there are two of you, the pilot using the left controller has the
first command. When he loses a life, the second pilot takes over.
Pilots alternate turns until one pilot loses his last life. The
surviving pilot continues until he too loses his last life; then the
game ends. Use the left controller to start a new game or continue
through the tunnel.
3. USING THE 5200 CONTROLLERS
For solo missions, plug one 5200 controller into jack 1 at the front
of the console unit. For two-pilot missions, plug another controller
into jack 2.
CONTROL KEYS
Press START to begin a game, PAUSE to freeze and unfreeze action, and
RESET to bring up the options display.
To interrupt a game and begin again, press PAUSE and then START. To
interrupt a game and change options, press PAUSE and then RESET.
KEYPAD
* # selects ONE or TWO PLAYER option.
* * selects SINGLE or REPEAT FIRE option.
* 7 selects TUNNEL option.
* 9 selects ZONE option.
* O selects Continue feature.
JOYSTICK
Use the joystick on your controller to steer your spaceship and
direct laser fire (see LASER GUNS, Section 2). The joystick moves
the spaceship left, right, up, and down on the television screen
(Figure 4). To move faster, push the joystick as far as it will go
in the direction you want to travel.
RED FIRE BUTTONS
Press any of the red buttons to fire your laser guns.
4. SCORING
ENEMY OBJECT
Mist ship 70 points
Harley rocket 50 points
Helm balloon 80 points
Ammo Balloon 100 points
Base 100-400 points
Garime Monsters 100-400 points
Barrier 800 points
Floating Payne Can't be destroyed,
no points
Kemlus snake 100-400 points
Romeda ship 100 points
BONUSES
Bonus Lives At 10,000 and 50,000 points
Riding a Kemlus 1090 points each time
(3 times only)
Destroying Gond 1000-8000 points
NOTE: The longer you wait to destroy Gond, the more points you earn.
5. STRATEGY
FIRING SLOWS YOU DOWN
Hold your fire whenever you need a burst of speed to pass Paynes,
dodge missiles, or dive for energy pods.
MISTS AND HARLEYS
Keep the spaceship moving up and down to avoid missiles, and fire
vertically against the enemy's line of flight.
RAINBOW ZONES
Before entering a Rainbow zone, advance your spaceship to the middle
of the screen. This will prevent you from crashing into the tunnel
walls as you enter. To avoid getting zapped from above or below,
fire your starboard and port guns alternately.
STRIPE ZONE
Go for the energy pod first; then crash into as many high-scoring
targets as you can while pod power lasts. When firing, fire on
approach. Don't fire at Paynes. You can't destroy them, and firing
slows them down.
CITY OF MYSTERY
To stay alive in the City of Mystery and earn lots of bonus points,
you have to dodge missiles. Wait for the first missile to appear,
the quickly move to avoid it. Keep changing your position while
firing at Gond. If you're lucky, you'll hit Gond before he hits you.
END
Typed by Keita Iida
Used with permission from Atari Gaming Headquarters
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