For Atari 2600 VCS(TM) and Sears Video Arcade(TM)
XONOX
DOUBLE-ENDER(TM)
CHUCK NORRIS SUPERKICKS(TM)
GAME INSTRUCTIONS
You are "Chuck Norris" trying to reach an ancient monastery to rescue a
famous leader that is being held hostage. BEWARE! Dangerous warriors lie
in waiting to spoil your efforts to reach your goal. You begin your journey
as a White Belt, the first belt in the sport of Karate. By defeating the
attackers, scoring points, and learning new martial skills, you will earn
each of the colored belts associated with the "Tang Soo Do" style of karate.
You must achieve the highest rank of all, the Black Belt, in order to reach
and enter the monastery which is guarded by the fearsome NINJA assassins.
(C) 1983 XONOX. All Rights Reserved
------------------------------------------------------------------------
Get Ready to Play CHUCK NORRIS SUPERKICKS(TM)
1. Hook up your video game system. Follow the manufacturer's directions.
2. With the power "OFF", plug in the game cartridge. The XONOX Double-
Ender - with CHUCK NORRIS SUPERKICKS and ARTILLERY DUEL - gives you
twice the fun with two totally separate games, one on either end of the
cartridge. To play CHUCK NORRIS SUPERKICKS, insert the end of the
cartridge labeled "Chuck Norris" into your video game system.
3. Now turn the power "ON". If no picture appears, check connection of
your game console to TV; then repeat steps 1, 2, and 3.
4. For a single player game use left joystick and fire button. For a two
player game attach both joysticks, player #1 use the left joystick and
fire button and player #2 use the right.
5. Console game select switch allows you to choose one or two players.
Game reset restarts the game to #1 player.
NOTE: Always turn the console power switch "OFF" when inserting or
removing a XONOX cartridge. This will protect the electronic
components and help prolong the life of your XONOX games.
You may need to adjust the Vertical Hold on your TV.
------------------------------------------------------------------------
(opening screen shot)
CHUCK NORRIS SUPERKICKS Video Game
You, "Chuck Norris", are in an oriental land and you are trying to save a
famous leader who is being kept prisoner in an ancient monastery.
As you start out, you have a White Belt and must succeed to master the karate
martial arts and achieve a Black Belt in order to enter the monastery which
is guarded by the dreaded NINJA.
You must choose a path carefully as the tall grass will slow your progress
and attackers will cause you to defend yourself. Some of the paths are
blocked by impassable barriers which will make you take an alternate rout to
your goal.
1. OBJECT of the GAME:
Achieve the coveted Black Belt and enter the monastery, while collecting
as many points as possible before time runs out. Highest score wins.
2. CONTROLS:
a) One player game: Use LEFT JOYSTICK and FIRE BUTTON.
b) Two player game:
Player #1: Use LEFT JOYSTICK and FIRE BUTTON.
Player #2: Use RIGHT JOYSTICK and FIRE BUTTON.
3. SCORE DISPLAY:
a) Top row of digits is your SCORE. The color of the current belt you
have earned is shown as your SCORE COLOR.
b) Bottom row of digits is your TIME. This is the amount of time you
have remaining in the game to complete your goal.
4. GAME SWITCHES:
a) Game Select - Choose between one and two players.
b) Game Reset - Restarts game to player number one.
------------------------------------------------------------------------
GAME LAYOUT:
There are SEVEN game screens in the game, a scrolling path to the monastery,
and each of the fight screens in close-up perspective.
(Screen shot #1a and #1b)
1. Screen #1 - PATH TO THE MONASTERY
As you begin your journey to the monastery, you must move up the brown
path. Do not wander off the path or the tall grass will slow your
progress and you will lose valuable time. Choose the correct route to
avoid impassable barriers. Be prepared to defend yourself against
attacking enemies. As you proceed through each screen you will learn
new martial arts skills and gain a new color belt.
(Screen shot #2-#6)
2. Screen #2-#6 - JOURNEY OF TRAINING
When you are attacked, you must defend yourself by using your karate
skills. Each enemy that you defeat will give you points. Each group of
enemies that you defeat in a fight screen will allow you to continue on
your journey to the monastery. If you chose the correct path, you will
advance to the next belt. During the fight screens the enemies may knock
you down, but you can quickly get up and defeat them. Avoid the dangerous
CHINESE STARS which the enemies throw. If struck by a Star, you will be
injured and find yourself lying on the ground on the path at the
beginning of the screen where you were defeated. Get up and try again!
Each level of enemies will be more difficult than the last. You must
earn your belts!
------------------------------------------------------------------------
(Screen shot #7)
3. Screen #7 - THE MONASTERY
When you have sharpened your karate skills by earning your Black Belt,
you will move to the entrance of the monastery. BEWARE! The monastery is
guarded by a huge force of the dreaded NINJA. Enter the candle lit
building and defeat the enemies to score points.
EARNING YOUR BELTS:
* You begin the journey as a White Belt, or beginner.
* Successfully defeating enemies on every attack screen and choosing the
proper path to the next path intersection you will earn the next level
belt and gain a minute of playing time.
* The order of belts is as follows:
* Screen One - White Belt * Screen Four - Purple Belt
* Screen Two - Orange Belt * Screen Five - Brown Belt
* Screen Three - Green Belt * Screen Six/Seven - Black Belt
PLAY ACTION -- Screen 1
PATH TO THE MONASTERY
When the game begins, you "Chuck Norris", will be standing at an
intersection. You must set the reset switch and the game starts. Your time
will show 6:00 in which to complete your journey to the monastery. Choose a
path and using your joystick, move "Chuck" up the chosen path. There is only
one correct route, so use your sixth sense, intuition, to help as a guide.
A fallen tree indicates a blocked path. At the end of the path lies the
entrance to the monastery. Walk through the door and face the NINJA. Time is
lost by going off the path through the tall grass.
Bonus time, bonus points, and your new belt will be awarded to you after you
have successfully walked to where the path is intersected by a choice of
paths leading to the monastery.
Bonus scoring is as follows:
1. Orange Belt - 10,000 points
2. Green Belt - 20,000 points
3. Purple Belt - 30,000 points
4. Brown Belt - 40,000 points
5. Black Belt - 50,000 points
A bonus of one minute's playing time is added when you receive each new belt.
------------------------------------------------------------------------
PLAY ACTION -- Screen 2
ATTACK ON THE ROAD
You will encounter the dangerous YAKUZA warriors. The YAKUZA warriors are
known for protecting their upper bodies (shown by their arm movement).
Because you know this about the YAKUZA, you can defeat them by using the
THRUST KICK which attacks the lower body. You will THRUST KICK by pushing
the joystick DOWN and pushing the fire button.
+--------------+
| _ |
|/ \ <------------FIRE
|\_/ |
| |
| _ |
THRUST KICK | / \ |
| | | |
| | | |
| | | |
| | | |
| --- |
+--------------+
|| DOWN
\ /
\/
You will kick in the direction you are facing. You must kick the YAKUZA in
the body in order to defeat them. Avoid running into the enemy or his
punches will knock you down temporarily. When you are knocked down, you are
very vulnerable to being hit with a CHINESE STAR or "SHURIKEN". There are
two ways to avoid them:
1. Using your joystick, move "Chuck" to dodge all stars thrown.
2. Use the forearm block to deflect the stars by pushing the joystick either
right or left and push the fire button.
FIRE
+--------------+ | +--------------+
| _ | | | _ |
|/ \ <-----------+-->/ \ |
LEFT |\_/ | |\_/ | RIGHT
| | | |
/ | ______ | | ______ | \
/ - | | \ | | / || - \
\ - | |______/ | | \______|| - /
\ | | | | /
| | | |
LEFT FOREARM | | | | RIGHT FOREARM
BLOCK | | | | BLOCK
+--------------+ +--------------+
The star must hit your forearm in order to be deflected! So be careful.
The YAKUZA warriors are worth 100 points each, and you must defeat three
enemies successively in order to continue your journey and receive your
Orange Belt.
------------------------------------------------------------------------
PLAY ACTION -- Screen 3
AMBUSH ON THE WATERFRONT
As you pass by the lake, the band of thieves known as DOROBO make their
attack. The DOROBO warriors protect their lower bodies (shown by arm
movement), so you know they are vulnerable to a PUNCH to their head or
upper bodies. You will PUNCH by pushing the joystick UP and pushing the
fire button.
/\
/ \
|| UP
+--------------+
| _ |
FIRE-->/ \ --- |
|\_/ | | |
| | | |
| | | |
| | | | PUNCH
| \_/ |
| |
| |
| |
| |
+--------------+
As you practice the new move, remember that you must face the enemy and
PUNCH. You must PUNCH the DOROBO in the body to be most effective. Again,
running into DOROBO will knock you down. Because of their defenses, your
THRUST KICK will not be effective, but you may still use the FOREARM BLOCK
to defend against STARS which are thrown at you. The DOROBO warriors which
you defeat are worth 200 points each. You must defeat three DOROBO to
continue your journey to the monastery and receive your Green Belt.
------------------------------------------------------------------------
PLAY ACTION -- Screen 4
THE VILLAGE ATTACK
The leaderless former SAMURAI warriors who have turned mercenary are known
as RONIN, and they have taken over the village through which your path runs.
The RONIN warriors protect their upper bodies (shown by arm movement), so,
like the YAKUZA, they can be defeated by the THRUST KICK. But they are faster
and there are more of them. Now you will learn the SOMERSAULT SUPERKICK. To
execute the SOMERSAULT SUPERKICK you move the joystick either left or right
and push the fire button.
+--------------+ +--------------+
| _ | | _ |
FIRE-->/ \ | FIRE-->/ \ |
|\_/ | |\_/ |
| | | |
/ | ______ | | ______ | \
/ - | | \ | | / || - \
\ - | |______/ | | \______|| - /
\ | | | | /
| | | |
LEFT FOREARM | | | | RIGHT FOREARM
BLOCK | | | | BLOCK
+--------------+ +--------------+
You must THRUST KICK or SUPERKICK the RONIN in the body in order to defeat
them. Since you now have this new skill, you will no longer be able to
FOREARM BLOCK the STARS which are thrown at you, so dodge all STARS. You
can use the SUPERKICK to jump over STARS which are thrown at you, but your
timing must be right or you will be defeated
The RONIN warriors which you defeat are worth 300 points each, and you must
knock out five of them successively in order to continue your journey and
receive your Purple Belt.
PLAY ACTION -- Screen 5
ATTACK IN THE FOOTHILLS
The path you are on moves into the foothills where the masked bandits,
TENGU, make their attack. The TENGU are known to pounce on the unsuspecting
traveler, but you quickly observe they are defending their lower bodies
(shown by arm movement) and so, a PUNCH or SUPERKICK, if timed right, can
be their undoing.
Because they are masked, it is hard to read their intentions, so you must
be quick. Avoid running into their PUNCHES and their quickly thrown STARS.
You must get through the foothills as fast as you can for time is running
out!
The TENGU warriors are each worth 400 points, but you must defeat six of
them in order to continue your way on the path to the monastery and receive
your Brown Belt.
------------------------------------------------------------------------
PLAY ACTION -- Screen 6
THE APPROACH TO THE MONASTERY
The last test on your journey as you approach the monastery is getting past
the GOEMON guards. These treacherous villains can be defeated by any of the
skills which you have learned, but you must carefully observe how they are
defending themselves. If they are protecting their lower bodies, use the
PUNCH. If they are punching high with their arms, use the THRUST KICK. The
SOMERSAULT SUPERKICK may be used at all times. Because the GOEMON are fast
and tricky, you may want to try a REVERSE SUPERKICK (start your SUPERKICK in
one direction and while "Chuck" is in the air, move the joystick in the
opposite direction). This is a great move for close action fighting.
Again, avoid the punches and kicks of the GOEMON and watch out for the STARS.
The GOEMON guards are worth 500 points for each man defeated. You must
eliminate seven enemies successively to get back on your path and move up to
the gates of the monastery.
Only when you have done all of this will you be awarded the most highly
honored karate belt, the Black Belt.
PLAY ACTION -- Screen 7
INSIDE THE MONASTERY
The monastery is guarded by the most feared and deadly assassins of all, the
NINJA. Inside the candle lit monastery, the NINJA will try to repel your
assault on their stronghold. They are clever, but they can be defeated. The
NINJA who are protecting their lower bodies, can be overcome with a PUNCH.
Those NINJA who are protecting their upper bodies are vulnerable to a THRUST
KICK. The SOMERSAULT SUPERKICK can be used at all times. The NINJA warriors
are masters of karate and camouflage. Once you have eliminated three of their
men, the NINJA realize you are to be taken seriously and begin to use their
camouflage abilities to deceive you. They begin to appear and disappear at
different times, trying to avoid your blows. As you defeat the NINJA
assassins (in multiples of three), their camouflage abilities increase. Your
timing and intuitive senses are most important, for even though NINJA are
camouflaged they can still be defeated! Destroy all NINJAS. The NINJA
assassins are worth 600 points each.
------------------------------------------------------------------------
GAME ENDING:
The game ends when time expires. The scores are displayed as follows:
1. One player game - Score is displayed in the color of the highest belt
that you received.
2. Two player game - Scores are alternately displayed (Player One - the
score is white, Player Two - the score is black).
To play again press GAME RESET on your console.
GAME SUMMARY:
Move up the path to the monastery as fast as you can, defeating attackers
with your karate skills. Earn points by gaining different colored belts and
defeating enemies. Gain time by receiving new belts.
JOYSTICK SUMMARY:
Moving "Chuck" into a defense position on the fight screens. Without
touching the fire button you may move in any of eight directions.
__ /\ __
| / \ |
| \ || / |
\ /
+--------------+
| _ |
|/ \ --- |
|\_/ | | |
| | | |
/ | ____|-|____ | \
/ - | | / \ || - \ FIGHT SCREEN POSITIONING
\ - | |____\ /____|| - / OF CHUCK
\ | |-| | /
| | | |
| | | |
| --- |
+--------------+
/ \
| / || \ |
|__ \ / __|
\/
While depressing the fire button, you may defeat enemy warriors with the
following joystick moves:
PUNCH
/\
/ \
||
LEFT FOREARM BLOCK: +--------------+ RIGHT FOREARM BLOCK:
Screens 2 and 3 | _ | Screens 2 and 3
|/ \ --- |
|\_/ | | |
| | | |
/ | ____|-|____ | \
LEFT SOMERSAULT / - | | / \ || - \ RIGHT SOMERSAULT
SUPERKICK: \ - | |____\ /____|| - / SUPERKICK:
Screens 4 - 7 \ | |-| | / Screens 4 - 7
| | | |
| | | |
| --- |
+--------------+
||
\ /
\/
THRUST KICK
------------------------------------------------------------------------
The warriors which you will encounter have the following characteristics:
NO. TO
SCREEN ENEMY DEFEAT HOW TO DEFEAT
2 YAKUZA 3 THRUST KICK
3 DOROBO 3 PUNCH
4 RONIN 5 THRUST KICK, SUPERKICK
5 TENGU 6 PUNCH, SUPERKICK
6 GOEMON 7 THRUST KICK, PUNCH, SUPERKICK
7 NINJA ? THRUST KICK, PUNCH, SUPERKICK
HELPFUL HINTS:
* You must practice in order to learn the timing of karate.
* When using the THRUST KICK, stand with your head slightly higher than the
enemy, then pull down on the joystick and press the fire button.
* When using the PUNCH, stand with your head slightly lower than the enemy's
shoulders, then push up on the joystick and press the fire button. It is
easier to punch the enemies in the mid-section than in the head.
* When using the SOMERSAULT SUPERKICK, be sure to time your jump. You cannot
defeat an enemy while in the middle of your SUPERKICK. You must complete
the SUPERKICK, then kick the warrior.
* Use the SUPERKICK to jump over STARS which are thrown at you in the harder
fight screens.
* Good luck on your journey, and PRACTICE!
------------------------------------------------------------------------
90-Day Limited Warranty
XONOX warrants to the original consumer purchaser of this XONOX video game
cartridge that it will be free from defects in materials and workmanship
for 90 days from the date of purchase. If this cartridge is discovered to
be defective within the warranty period, XONOX, at its option, will repair
or replace this cartridge free of charge upon receipt of the cartridge
(postage paid), a completed XONOX warranty registration card (if not
previously mailed) and proof of date of purchase. The cartridge, the
warranty card and the proof of purchase should all be sent to the address
nearest you, as shown on the back of the package.
This warranty is limited to electronic and mechanical parts contained
within the cartridge. It is not applicable to normal wear and tear and is
not applicable and shall be void if the defect has arisen through or the
cartridge shows signs of misuse, excessive wear, modifications or tampering.
This warranty is in lieu of all other express warranties or representations.
Any applicable implied warranties, including warranties of merchantability
and fitness are limited to a period of 90 days from the date of purchase.
XONOX is not liable for any special, incidental or consequential damages
resulting from breach of any express or implied warranties on this cartridge.
Package, program, and audio-visual (P)(C) 1983 XONOX, 11311 Fifth Street
So., Hopkins, MN 55343. Game instructions (C) 1983 XONOX. XONOX(TM)
Double-Ender(TM), and CHUCK NORRIS SUPERKICKS(TM) are trademarks of XONOX.
Chuck Norris is licensed from Top Kick Productions, Inc.
Atari(R) 2600 VCS(TM) is a trademark of Atari, Inc. Sears Video Arcade(TM)
is a trademark of Sears, Roebuck, and Co. Game programmed by the creative
designers at V.S.S., Inc. Dallas, TX.
Printed in U.S.A. All Rights Reserved.
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