Mario Brothers
MARIO BROS.
by Nintendo
c 1983
NOTE: Always turn the console POWER switch OFF when inserting or
removing an ATARI Game Program(tm) cartridge. This will protect the
electronic components and prolong the life of your ATARI Video Computer
System(tm) game.
GAME PLAY
---------
Mario the carpenter and his brother Luigi are hopping mad! The water
pipes in their house are blocked with nests of crawling creatures. If
the two brothers can't get rid of them they'll never take a bath again!
Your task is to help Mario and Luigi knock the pipe pests off floors and
into a puddle of water below. Each time a pest is knocked off, you earn
points; when all the pests are knocked off, the next round begins. You
start the game with five lives, and earn additional lives every 20,000
points.
To jump from floor to floor, press the controller button while Mario or
Luigi is running to the right or left. To jump straight up, press the
button when Mario or Luigi is standing still.
[picture of screen. Important information: Mario is red, Luigi is green,
Mario's score is at the top of the screen, Luigi's is at the bottom. The
round number is at the bottom center of the screen]
[pictures of pests. The turtle is called Shellcreeper. The crab is
called Sidestepper. The bug is called Fighterfly. The square thing is a
wafer. The pyramid shaped thing that melts is called Slipice. Now back
to our regularly scheduled game instruction.]
THE PESTS
Knocking off a pest is a two-part maneuver: First punch the floor
directly beneath a pest to flip it onto its back, then jump up to the
floor and kick the pest off before it recovers. The pipe dwelling pests are:
Shellcreepers: To eliminate a shellcreeper, hit it once from below, then
kick it off the floor before it starts crawling again.
Sidesteppers: Sidesteppers are harder to knock off. The first time you
hit one, it becomes enrages and moves faster than before.
Hit it again, and it will flip over
Fighterflies: Fighterflies hop from one section of the floor to another;
the only time you can flip one over is when its body is
touching the floor.
BONUS WAFERS AND COIN PHASE
Earn 800 extra points for every bonus wafer you pick up. A wafer comes
out of a water pipe each time a pest is kicked of a floor.
At certain times during the game the pests disappear and a coin phase
begins. During a coin phase the screen is filled with dangling coins;
you are given 15 seconds to collect as many coins as possible. A timer
at the bottom of the screen counts down the seconds.
THE POW SWITCH
The POW switch is located on your screen between the two lowest floors
(see Figure 1, yeah right, there are no pictures here, so look at your
computer screen. You see that thick block hanging in mid air near the
bottom of the screen? The one you can not jump on. That's it. Now we
are in business). If Mario or Luigi hits the POW switch, it delivers a
punch to all the pests on the screen. You many use the POW switch three
times before it disappears, and then receive a new POW switch every ten
rounds.
SLIPICE
In higher levels of game play you'll encounter Slipice, an evil iceman
who can freeze floors into slippery ice. Prevent him from freezing
floors by punching him from below. You may also kick Slipice when he's
melting into the floor.
FIREBALLS
During the game you'll encounter blazing-hot fireballs that can fry Mario
or Luigi to a crisp. Avoid fireballs by jumping over them, or jumping to
another level.
TWO-PLAYER GAME
In two-player games one player controls Mario while the other player
controls Luigi. This opens up new worlds of game-playing strategy. For
example, you can play as a team with one player punching the pipe-pests
and the other player kicking pests off floors. Or you can compete with
each other to see who can achieve the best score. Watch out for sneak
attacks--your opponent may punch a pest back onto its feet just before
you're about to kick it off a floor!
GAME VARIATIONS
---------------
There are eight game variations in MARIO BROS. You can select the number
of players, the number of lives, and the occurence of fireballs. (See
chart below for more details.)
In the two-player version, Mario's score and lives remaining appear at
the top of the screen; Luigi's score and lives remaining appear at the
bottom of the screen.
__________________________________________________________________
| | | | |
| Game | Number of Players | Fireballs | Number of Lives |
|________|_____________________|_____________|___________________|
| | | | |
| 1 | 1 | yep | 5 |
|________|_____________________|_____________|___________________|
| | | | |
| 2 | 2 | yep | 5 |
|________|_____________________|_____________|___________________|
| | | | |
| 3 | 1 | nope | 5 |
|________|_____________________|_____________|___________________|
| | | | |
| 4 | 2 | nope | 5 |
|________|_____________________|_____________|___________________|
| | | | |
| 5 | 1 | yep | 3 |
|________|_____________________|_____________|___________________|
| | | | |
| 6 | 2 | yep | 3 |
|________|_____________________|_____________|___________________|
| | | | |
| 7 | 1 | nope | 3 |
|________|_____________________|_____________|___________________|
| | | | |
| 8 | 2 | nope | 3 |
|________|_____________________|_____________|___________________|
CONSOLE CONTROLS
----------------
Press GAME SELECT to choose a skill level. Press GAME RESET to return to
the game option screen during game play. The DIFFICULTY and TV TYPE
switches have no function in this game.
USING THE CONTROLLERS
---------------------
Plug one controller into the LEFT CONTROLLER jack for one-player games;
plug a second controller into the RIGHT CONTROLLER jack for two-player
games. Hold the controller with the red fire button to your upper left,
toward the television scree.
Press the red button on the left controller to start a game.
Use your joystick to turn Mario or Luigi right or left; use the red
controller button to make Mario or Luigi jump.
SCORING
-------
__________________________________________________________
| | |
| | POINTS |
|_____________________________________________|__________|
| | |
| Kicking a pest off a floor: | 800 |
|_____________________________________________|__________|
| | |
| Kicking the iceman (Slipice) off a floor: | 800 |
|_____________________________________________|__________|
| | |
| Bonus Wafer: | 800 |
|_____________________________________________|__________|
| | |
| Bonus coin: | 800 |
|_____________________________________________|__________|
| | |
| Punching the iceman (Slipice): | 500 |
|_____________________________________________|__________|
HELPFUL HINTS
-------------
* Use your POW switch when there is more than one pest on the screen.
* Watch out for the last pest on the screen--it will speed up and be much
harder to punch.
* Try to hit a Sidestepper two times as quickly as possible. If you're
fast, you can flip it over before it scurries off to a different level.
* Learn the fastest routs to pick up coins during a coin phase
* You'll earn more points for kicking rather than punching Slipice. Slipice
always stops on the lowest unfrozen floor. Wait for him to stop, then
kick him off before he freezes the floor.
And of course, this game was made by ATARI in 1983. And this game manual
was typed in by me! And I am Eddie Beiles. I can be reached at
beiles@email.unc.edu if you have any questions about this game manual. Or
you can email me and thank me for typing it in. Anyway, enjoy the game
and this wonderfully typed in manual.
This document obtained from the History of Home Video Games Homepage,
©1997-1998 by Greg Chance
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