Quick Step
QUICK STEP
GAME PROGRAM INSTRUCTIONS
GAME OBJECTIVE
Change as many Trampolines to your colour as you can by jumping on them.
* Earn points for being the first to land on pink Trampolines.
* Earn points when Trampolines that are your colour move off the bottom
of the screen.
* Outsmart your opponent by using Magic Mats and Tricky Traps.
GETTING STARTED
* 1-Player game: Use LEFT controller.
-Kangaroo opposes a computer-controlled Squirrel.
* 2-Player game: Pull GAME SELECT lever. A "2" will appear at the top of
the screen.
-Left Joystick: KANGAROO
-Right Joystick: SQUIRREL
* Press red button on LEFT joystick controller to begin game.
* At the end of any game, press red button on the left joystick to
restart that game.
TRAMPOLINES!
* GREY Trampolines are not yet ready to be pounced upon.
* PINK Trampolines are ready for action!
-Kangaroo lands: Trampoline turns GREEN.
-Squirrel lands: Trampoline turns BLUE.
* Whenever a player lands on a Trampoline, it changes to that critter's
colour.
-Claim Pink Trampoline: score 3 points.
-Trampoline is your colour as it moves off to the bottom of the screen:
score 6 points.
MAGIC MATS
You can stop your opponent in his tracks!
* WHITE Trampolines are Magic Mats.
-Listen for the sound that signals a Magic Mat appearance.
* Claim a Magic Mat with your colour and you'll glow and make music!
-While glowing, try to land on the same Trampoline as your opponent.
The other player will be unable to move for a short time.
-Freeze other player while you are glowing: score 10 points.
TRICKY TRAPS
You can make Trampolines disappear!
* Each player begins with 6 Tricky Trap opportunities.
-To use a Tricky Trap: Press the red button on your joystick while
your critter is jumping.
* The Trampoline you had been on will disappear.
* Once a Trampoline disappears, no player can land on that space.
GOLD MATS
* Earn one additional Tricky Trap opportunity, to a maximum of 6, for
each Gold Mat you land on.
-Land on a Gold Mat: score 7 points.
MOVIN' UP
* Listen for the 5 beeps that signal the end of a wave!
* Position yourself to climb the Trampoline ladder, a single row of
Trampolines that leads to the next level.
* The higher you go, the tougher the going gets!
STAYING ALIVE
* Each player starts with 6 lives.
-When a life counter reaches "0", that player is using his last life.
* Lose a Life each time your critter disappears off the bottom of the
screen.
* You earn a BONUS LIFE when your score reaches 2,000 points.
JUMPIN' TO CONCLUSIONS
* When one player loses all available Lives, the game ends.
* The surviving player earns 200 additional points for each Life they
have left.
-If adding bonus points puts your score over the 2,000 point
mark, you earn an additional Life.
-You earn an additional 200 points for this extra life.
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| SCRIBE:- GRAHAM.J.PERCY email gjp57@yahoo.com 26th SEPTEMBER 1998 |
| I COLLECT 2600/7800/COLECOVISION/INTELLIVISION. |
| THANKS TO G.CHANCE AND ANYONE WHO HAS TYPED IN A MANUAL. |
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