Star Voyager
STAR VOYAGER
GAME PROGRAM INSTRUCTIONS
Returning from a secret diplomatic mission, the Astro-Cruiser Star Voyager receives an
urgent stellar communication: "Zakor has betrayed new treaty. Capital Starport under
siege. Relief imperative. Return immediately. Caution: Zakoran enemy ships patrol the
seven star portals. Energy supplies limited: Refuel at each star portal. Hurry!"
OBJECTIVE
Pilot Star Voyager through treacherous space. As you look out from the Command Bridge,
stars rush past. Penetrate the seven star portals and save the Capital Starport.
Destroy enemy ships with photon torpedoes or lasers, or evade them to
maintain your precious energy supply.
Keep track of energy levels on the instrument panel. Use your radar screen
to locate opponents and approaching star portals. Only passing through a star portal
restores your energy reserves. But be warned! Crashing into a star portal will destroy
you!
GAME PLAY
- Your viewer displays the hostile space you navigate.
- Sights at the center of the viewer show where your 2 lines of fire meet.
- Weapon fire originates under wings located on either side of the Command Bridge. Lasers
use more energy than photon torpedoes but have a wider, more effective range. Both destroy
anything in their paths.
- Enemy ships and star portals first appear as small distant dots, then
advance. Enemy pulsar bombs flash white hot on your viewer. Each hit costs you
energy as enemy ships and their fire crash into Star Voyager defense shields.
Destroy enemy ships, maintain energy levels, eclipse star portals--you'll earn field
promotions. (See Scoring.)
- Your instrument panel helps. The reading on the left indicates the number
of enemy ships you've blasted. Energy still in reserve appears on the right.
- The radar screen in the middle of the panel shows both the nearest enemy (solid
dot) and star portal (flashing blip.)
- Audio signals alert you to approaching foes and star portals. Four beeps
indicate an alien presence. A musical overture sounds when a star portal is near.
Listen for star portal opportunities. When signaled, maneuver the flashing blip to dead
center of the radar screen with your joystick controller. Quickly! It will appear on your
viewer. Line the star portal up between your sights and flash through!
HAND CONTROLS
- Your joystick responds like pilot controls. To navigate: pull stick toward you to
climb. Push forward to dive. Rotate to the right and veer right; to the
left, veer left. Position joystick so that the red button is at the upper left hand
corner.
- To fire laser or photon torpedoes: press red button.
- 1-player versions: use left hand controller.
CONSOLE UNIT
- Flip Game Select Lever to choose a Star Voyager game.
- Game number appears in lower left of screen.
- Hit Game Reset Lever to begin action. Game begins again whenever Reset Lever is
tapped.
- Fire button on left hand controller will reset game when previous
game ends.
SPEED
The Left Difficulty Lever controls the pace of enemy attack and star
portal appearance.
- Normal mode: A
- Accelerated action: B
WEAPONS
Select weapons with the Right Difficulty Lever:
- Lasers: position A
- Photon Torpedoes: position B
GAME VARIATIONS
1 player opposes a computer-controlled foe. Use left hand controller.
2 player
- Team up as Pilot and Weapons Officer. Select game number 1. The pilot uses the left hand
controller. The right joystick controls weapon fire.
- For a combative challenge, play game number 2. The left joystick operates Star Voyager.
The right maneuvers enemy ships and controls pulsar bomb fire.
SCORING
Your score earns you field promotions:
0-15 AWOL
16-47 (one Chevron)
48-79 (two Chevrons)
80-111 (three Chevrons)
112-143 (four Chevrons)
144-175 Lieutenant
176-207 Captain
208- Admiral
Rankings appear at game's end.
TACTICAL TIPS
- Practice Star Voyager by playing a 2-player version alone.
- Plug in both joysticks.
- Use the left controller.
- Move left Difficulty Lever to B. Star portals will appear at center screen.
- Learn to recognize enemy ships, control your fire, and read the radar scope.
WARRANTY
IMAGIC VIDEO GAME CARTRIDGE TWO YEAR LIMITED WARRANTY
Imagic, Inc. warrants to the original consumer purchaser of this Imagic video game
cartridge that it will be free from defects in materials and workmanship for TWO YEARS
from the date of purchase. If this cartridge is discovered to be defective within the
warranty period, Imagic, at its option, will either repair or replace this cartridge free
of charge, upon receipt of the cartridge, postage prepaid, with proof of date of purchase,
at the following location:
IMAGIC, INC.
Customer Services
20665 Fourth Street
Saratoga, CA 95070
This warranty is limited to electronic and mechanical parts contained within the
cartridge. It is not applicable to normal wear and tear and is not applicable and shall be
void if the defect has arisen through, or the cartridge shows signs of, misuse, excessive
wear, modifications, or tampering.
THIS WARRANTY IS IN LIEU OF ALL OTHER EXPRESS WARRANTIES OR REPRESENTATIONS. ANY
APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS, ARE
LIMITED TO A PERIOD OF TWO YEARS FROM THE DATE OF PURCHASE. IMAGIC IS NOT LIABLE FOR ANY
SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM BREACH OF ANY EXPRESS OR
IMPLIED WARRANTIES ON THIS CARTRIDGE.
Some states do not allow limitations on how long an implied warranty lasts or the
exclusion or limitation of incidental or consequential damages, so the limitations or
exclusions set forth above may not apply to you. This warranty gives you specific legal
rights, and you may also have other rights which vary from state to state.
STAR VOYAGER
Imagic wants you to be as pleased in playing our games as we are in providing them.
Your playing pleasure is our chief concern, so let us know how we can best serve you.
Please write to:
IMAGIC, INC.
Consumer Affairs
20665 Fourth Street
Saratoga, CA 95070
© 1982 IMAGIC INCORPORATED
Printed in USA
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Marc G. Frank
mgfrank@erebus.com
This document obtained from the History of Home Video Games Homepage,
©1997-1998 by Greg Chance
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