Stargate
VIDEO GAME CARTRIDGE FOR THE ATARI (R) 2600 (TM) VCS (TM)
ATARI 2600
STARGATE*
Stellar Gateway to the Universe
*STARGATE is a trademark and (C) Williams 1981, manufactured
under license from Williams Electronics, Inc.
First, the best brains in the world designed a super spaceship
to defend your planet against eveil aliens who lusted to
conquer it. But the marauders kept coming!
Your new secret weapon: STARGATE, a powerful stellar gatweay
to the universe. It's the only hope for your beleagured
planet! Once again, you take to the skies in your ship -- now
fortified with the mysterious cloaking compound, INVISO. With
the help of the STARGATE, maybe -- just maybe -- you can save
the last humanoids and wipe out the aliens FOREVER!
PREPARE FOR THE ATTACK
Insert the STARGATE cartridge as explained in your 2600 Video
Computer System owner's guide, and turn on your system.
Use Two Joysticks! Plug a joystick controller into BOTH
controller jacks for this one-player game. Use the left
controller for manuevering your ship and firing on the aliens.
Use the right controller to activate SMARTBOMBS and INVISO,
and to jump to HYPERSPACE. Press the fire button to activate
SMARTBOMBS. Move the joystick forward to activate INVISO;
move it back to activate HYPERSPACE. If you run out of
SMARTBOMBS, pressing the fire button will activate INVISO.
Once you run out of INVISO, pressing the fire button will send
you into HYPERSPACE.
You can complete up to 100 attack waves in STARGATE. You
begin the next attack wave each time you clear the planet of
aliens.
Press GAME RESET or the left fire button to begin the attack.
MANEUVERING AND SCORING
The Tricks Up Your Sleeve
You begin the game with three ships, three SMARTBOMBS, about
six seconds of INVISO, and enough energy to HYPERSPACE
temporarily out of danger -- the number of ships and
SMARTBOMBS and the amount of INVISO you have left are shown at
the top of your screen.
For every 10,000 points, you score, you earn another ship,
another SMARTBOMB, and more INVISO.
SMART BOMBS destroy all the enemies on a screen. Use your
SMARTBOMBS sparingly.
INVISO makes you temporarily invisible for about two seconds.
You can still fire while cloaked with INVISO, and anything you
pass through will automatically be destroyed.
HYPERSPACE temporarily sends you into space war -- you never
know where you'll reappear. Use HYPERSPACE only as a last
resort! It's very unpredictable -- you might blow up on any
given HYPERSPACE attempt.
STARGATES warp you to a part of the plance where a HUMANOID is
in danger, or, if all the HUMANOIDS are temporarily safe,
passing through a STARGATE will transport you to the opposite
side of the planet.
HMANOIDS are defenseless. Pick up HUMANOIDS by docking with
them in the sky. To set them down, gently guide your ship
down to the planet surface. The HUMANOIDS will beam to the
nearest Humanoid Space Station on the planet. They're still
vulnerable while at the Space Station -- so you'll have to
protect them.
You can also keep the rescued HUMANOIDS with you on board your
ship. IN attack waves 1 through 9, if you pass through a
STARGATE while transporting four or more HUMANOIDS on your
ship, you'll automatically advance four waves in the game.
You'll also receive 1000 points for every HUMANOID left on the
planet.
At the end of attack waves 1 through 5, you receive 100, 200,
300, 400, or 500 points for every HUMANOID left on the plance,
respectively. After the 5th attack wave, you receive 500
points for every HUMANOID left.
The Tricks Up Their sleeves
Each alien ship has a different function and mission.
LANDERS fire lethal charges at you. Worse, they also kidnap
HUMANOIDS from the planet below and carry them to the stars
above. Shoot LANDERS for 150 points each. If one makes it to
the top of the screen with a HUMANOID, both the HUMANOID and
LANDER are transformed into a destructive MUTANT.
MUTANTS are worth 150 points also. The heads of MUTANTS
rotate, and they flash with bright colors. They also fire
white charges at you while they make their assault.
YLLABIAN SPACE GUPPYS are mindless puppets, but they'll home
in and destroy you if you're not careful. Pulverize them for
200 points each.
FIREBOMBERS are treacherous. Blast them for 250 points each
and get them out of your way early on.
PODS bob around like bouncing balls. Shooting one earns you
1000 points.
SWARMERS are begotten from PODS. Once you shoot a POD, three
SWARMERS are released, and it takes three shots to destroy
them. Each SWARMER is worth 150 points.
DYNAMOS are cubic creatures that swirl around the heavens
above the planet surface. Explode them for 200 points each.
BAITERS appear if you take too long to finish off a wave.
They fire on you and move fast and furiously. Stop a BAITER
in its path for 200 points.
PHREDS are no fun. Again, if you waste time during your
attack, these nasty creatures join the attack. Frazzle a
PHRED for 200 points.
MUNCHIES are followers of PHREDS. Zap 'em for 50 points each.
(Baiters look like flying saucers, Phreds like the letter C,
Munchies like small Phreds)
RESCUR THE HUMANOIDS!
SAVE YOUR PLANET!
ADDITIONAL MISSION INSTRUCTIONS
The Scanner on your screen shows you any area on the planet
where HUMANOIDS are in danger. Keep an eye on your scanner --
it will alert you to any emergencies in another part of the
sky. Rush to a STARGATE for immediate transport to that sector.
Your planet will be destroyed if all the HUMANOIDS are turned
into MUTANTS -- but you must still defend yourself! If you're
a good fighter, your planet will be restored in wave 6, or in
every fifth wave after that.
In attack wave 5 and every 10th attack wave thereafter, you'll
encounter the YLLABIAN DOG FIGHT. The only aliens that appear
on the screen are YLLABIAN SPACE GUPPYS, PODS, and DYNAMOS.
It takes skill and practice to make it through this wave.
In every 10th attack wave, you'll find yourself in the middle
of a FIREBOMBER SHOWDOWN. FIREBOMBERS are everywhere. Kep a
sharp eye and a nimble firing finger.
Whenever you lose a ship, you reappear on the screen with a
new one (if you have any left). But all action stops until
you move the joystick.
Along with the powers of your super spaceship, you've been
blessed with supersonic hearing. You can hear the HUMANOIDS
scream as they're being accosted by LANDERS. On your side of
the planet, this comes as a faint yelp. The sound of
explosions means that a HUMANOID and LANDER have just been
transformed into a MUTANT.
ATARI
PRINTED IN HONG KONG
(C) 1987 ATARI CORP
All rights reserved
Reproduction in whole or part is forbidden without the written
permission of Atari, Corp., Sunnyvale, CA 94086
CO19741-120/A Rev. A Model 26120 VL.9.1987
Designed by Williams Electronics, Inc.
Programmed by Bill Aspromonte
Computer Graphics by Bill Aspromonte
Audio by Andrew Fuchs
This document obtained from the History of Home Video Games Homepage,
©1997-1998 by Greg Chance
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