Commando
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C O M M A N D O (tm) ACTIVISION
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COMMANDO for the Atari 2600 and 7800 was reprogrammed by
Mike Reidel through Imagineering, Inc.
Produced by Sam Nelson and Keith Orr.
Product management by Mike Suarez.
Product testing by Kelly Zmak.
Codebook by Paula Polley.
Graphic production by Micki Cunningham.
Production coordination by Nancy Waisanen.
Editorial management by Steven Young.
For a recorded message about our newest software, call 415 940-6099.
For technical help, call Product Support between 9:30 a.m. and 4:30
p.m. Pacific time Monday through Friday: 415 940-6099.
For information about out products, write to:
Product Support
Activision, Inc.
P.O. Box 7287
Mountain View, CA 94039
For the best service, be sure to note the subject of your inquiry on the
outside of the envelope.
Copying Prohibited
This software product is copyrighted and all rights are reserved by
Activision, Inc. The distribution and sale of this product are
intended for the use of the original purchaser only and for use only on
the computer system specified. Copying, duplicating, selling or
otherwise distributing this product without the express written
permission of Activision are violations of U.S. Copyright Law and are
hereby expressly forbidden.
COMMANDO (c)1985 Data East USA, Inc. All right reserved.
Manufactured under licence from Capcom USA.
Atari and Atari 2600 and 7800 are registered trademarks of Atari
Corp.
(c) 1988 Activision, Inc. All rights reserved.
PREPARE FOR BATTLE
Your assignment? Simple. Annihilate the enemy. Diminish their
manpower. Destroy their vehicles. And detonate their mega-fortress.
Sounds tough? Well, just wait. It gets worse. Because you have to
carry out the entire mission SINGLE-HANDED!
GEARING UP
1. Make sure the power switch on your game system is OFF.
2. Insert the COMMANDO cartridge as described in your gamesystem
manual.
3. Turn the power switch ON.
For 1 player: Press the RESET lever to begin play.
For 2 players: Press the GAME SELECT lever, then the
RESET lever to begin play.
WHAT'S WHAT ON THE BIG SCREEN
Your score is shown at the top of the screen. At the bottom, from left
to right, the screen shows you how many grenades you have left, how
many lives you have left, and the level you're currently playing.
YOUR ARTILLERY
You have two weapons: a rapid-fire machine gun and grenades.
MACHINE GUN
You'll have unlimited firing capacity with this baby. And you can
shoot in eight different directions.
Aim the joystick in the direction you want to shoot and press the
joystick button.
GRENADES
You start out with three. But you can easily pick up more. Every time
you PASS OVER the two grenade boxes, you'll acquire four more grenades.
So don't pass those things up without passing over them.
To toss a grenade, HOLD DOWN the joystick button. The grenade will
always move directly up-screen from wherever you toss it.
MOVING THROUGH ENEMY TERRITORY
You can move in eight different directions:
Forward
Upper Left Diagonal | Upper Right Diagonal
\ | /
-------
| |
Left <-- | O |> Right
| |
-------
/ | \
Lower Left Diagonal | Lower Right Diagonal
Backward
WHAT'S OUT THERE...
There are many things to look for out there in enemy territory. Some
more dangerous than others. And most worth valuable points.
Here are some of the obstacles you'll find - and some tips on what to
do about them:
THE ENEMY Off them
PALM TREES Blast them or use them as cover
BRIDGES Go under them
BARRICADES Go around them
GRENADE BOXES Go "over" them
FOX HOLES Avoid them
THE MEGA-FORTRESS
At the end of each level (there are eight levels in all), you'll see a
giant fortress of a building. After you've killed a given number of
fortress guards, you'll be allowed to enter the building.
Go through the fortress door as quickly as you can. Once you do,
you'll automatically destroy the fortress and go on to the next level.
Once you've completed all eight levels, you'll start back at level 1.
But don't be fooled. It may "look" the same. But it certainly won't
"play" the same. Because every round gets tougher, faster, and much
more intense.
LIVES AND MORE LIVES
You start out with three lives. And for every 10,000 points you earn,
you'll receive another life.
KEEPING SCORE
Here's how you'll earn your points:
Enemy (shot with machine gun) 200 points
Enemy (knocked out with grenade) 500
Blowing up a tree 500
Crossing over grenade boxes 1,000
ACIVISION LIMITED 90-DAY WARRANTY
[Warranty information omitted]
(c)1988 Acivision, Inc. AK-043-03
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-------------------Atari 2600 Instructions Archive-------------------
This document obtained from the History of Home Video Games Homepage,
©1997-1998 by Greg Chance
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